diff --git a/synapse/federation/federation_server.py b/synapse/federation/federation_server.py
index 59e351595b..bb20af6e91 100644
--- a/synapse/federation/federation_server.py
+++ b/synapse/federation/federation_server.py
@@ -74,6 +74,8 @@ from synapse.replication.http.federation import (
)
from synapse.storage.databases.main.events import PartialStateConflictError
from synapse.storage.databases.main.lock import Lock
+from synapse.storage.databases.main.roommember import extract_heroes_from_room_summary
+from synapse.storage.roommember import MemberSummary
from synapse.types import JsonDict, StateMap, get_domain_from_id
from synapse.util import json_decoder, unwrapFirstError
from synapse.util.async_helpers import Linearizer, concurrently_execute, gather_results
@@ -691,8 +693,9 @@ class FederationServer(FederationBase):
state_event_ids: Collection[str]
servers_in_room: Optional[Collection[str]]
if caller_supports_partial_state:
+ summary = await self.store.get_room_summary(room_id)
state_event_ids = _get_event_ids_for_partial_state_join(
- event, prev_state_ids
+ event, prev_state_ids, summary
)
servers_in_room = await self.state.get_hosts_in_room_at_events(
room_id, event_ids=event.prev_event_ids()
@@ -1495,6 +1498,7 @@ class FederationHandlerRegistry:
def _get_event_ids_for_partial_state_join(
join_event: EventBase,
prev_state_ids: StateMap[str],
+ summary: Dict[str, MemberSummary],
) -> Collection[str]:
"""Calculate state to be retuned in a partial_state send_join
@@ -1521,8 +1525,19 @@ def _get_event_ids_for_partial_state_join(
if current_membership_event_id is not None:
state_event_ids.add(current_membership_event_id)
- # TODO: return a few more members:
- # - those with invites
- # - those that are kicked? / banned
+ name_id = prev_state_ids.get((EventTypes.Name, ""))
+ canonical_alias_id = prev_state_ids.get((EventTypes.CanonicalAlias, ""))
+ if not name_id and not canonical_alias_id:
+ # Also include the hero members of the room (for DM rooms without a title).
+ # To do this properly, we should select the correct subset of membership events
+ # from `prev_state_ids`. Instead, we are lazier and use the (cached)
+ # `get_room_summary` function, which is based on the current state of the room.
+ # This introduces races; we choose to ignore them because a) they should be rare
+ # and b) even if it's wrong, joining servers will get the full state eventually.
+ heroes = extract_heroes_from_room_summary(summary, join_event.state_key)
+ for hero in heroes:
+ membership_event_id = prev_state_ids.get((EventTypes.Member, hero))
+ if membership_event_id:
+ state_event_ids.add(membership_event_id)
return state_event_ids
|