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author | Erik Johnston <erik@matrix.org> | 2014-09-01 13:41:44 +0100 |
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committer | Erik Johnston <erik@matrix.org> | 2014-09-01 13:41:44 +0100 |
commit | 10efca1a74892610e7438ed428c3acfb0e89060b (patch) | |
tree | ddbc029565cfa9f037a2d20597c0faf280bceacc /docs/specification.rst | |
parent | Start adding storage for new events. (diff) | |
parent | add another public wishlist item (diff) | |
download | synapse-10efca1a74892610e7438ed428c3acfb0e89060b.tar.xz |
Merge branch 'develop' of github.com:matrix-org/synapse into room_config
Diffstat (limited to 'docs/specification.rst')
-rw-r--r-- | docs/specification.rst | 162 |
1 files changed, 145 insertions, 17 deletions
diff --git a/docs/specification.rst b/docs/specification.rst index d4a01a3fc2..3288aac019 100644 --- a/docs/specification.rst +++ b/docs/specification.rst @@ -35,8 +35,8 @@ namespaced to the home server which allocated the account and looks like:: @localpart:domain -The ``localpart`` of a user ID may be a user name, or an opaque ID identifying this user. - +The ``localpart`` of a user ID may be a user name, or an opaque ID identifying this user. They are +case-insensitive. A "Home Server" is a server which provides C-S APIs and has the ability to federate with other HSes. It is typically responsible for multiple clients. "Federation" is the term used to describe the @@ -60,7 +60,8 @@ identified via a "Room ID", which look like:: There is exactly one room ID for each room. Whilst the room ID does contain a domain, it is simply for namespacing room IDs. The room does NOT reside on the -domain specified. Room IDs are not meant to be human readable. +domain specified. Room IDs are not meant to be human readable. They ARE +case-sensitive. The following diagram shows an ``m.room.message`` event being sent in the room ``!qporfwt:matrix.org``:: @@ -102,10 +103,10 @@ Each room can also have multiple "Room Aliases", which looks like:: A room alias "points" to a room ID. The room ID the alias is pointing to can be obtained by visiting the domain specified. Room aliases are designed to be human readable strings -which can be used to publicise rooms. Note that the mapping from a room alias to a -room ID is not fixed, and may change over time to point to a different room ID. For this -reason, Clients SHOULD resolve the room alias to a room ID once and then use that ID on -subsequent requests. +which can be used to publicise rooms. They are case-insensitive. Note that the mapping +from a room alias to a room ID is not fixed, and may change over time to point to a +different room ID. For this reason, Clients SHOULD resolve the room alias to a room ID +once and then use that ID on subsequent requests. :: @@ -214,24 +215,150 @@ In contrast, these are invalid requests:: "key": "This is a put but it is missing a txnId." } + + +- TODO: All strings everywhere are UTF-8 + + + Receiving live updates on a client ---------------------------------- -- C-S longpoll event stream -- Concept of start/end tokens. -- Mention /initialSync to get token. +Clients can receive new events by long-polling the home server. This will hold open the +HTTP connection for a short period of time waiting for new events, returning early if an +event occurs. This is called the "Event Stream". All events which the client is authorised +to view will appear in the event stream. When the stream is closed, an ``end`` token is +returned. This token can be used in the next request to continue where the client left off. +When the client first logs in, they will need to initially synchronise with their home +server. This is achieved via the ``/initialSync`` API. This API also returns an ``end`` +token which can be used with the event stream. Rooms ===== -- How are they created? PDU anchor point: "root of the tree". + +Creation +-------- +To create a room, a client has to use the ``/createRoom`` API. There are various options +which can be set when creating a room: + +``visibility`` + Type: + String + Optional: + Yes + Value: + Either ``public`` or ``private``. + Description: + A ``public`` visibility indicates that the room will be shown in the public room list. A + ``private`` visibility will hide the room from the public room list. Rooms default to + ``public`` visibility if this key is not included. + +``room_alias_name`` + Type: + String + Optional: + Yes + Value: + The room alias localpart. + Description: + If this is included, a room alias will be created and mapped to the newly created room. + The alias will belong on the same home server which created the room, e.g. + ``!qadnasoi:domain.com >>> #room_alias_name:domain.com`` + +Example:: + + { + "visibility": "public", + "room_alias_name": "the pub" + } + +- TODO: This creates a room creation event which serves as the root of the PDU graph for this room. + +Modifying aliases +----------------- - Adding / removing aliases. -- Invite/join dance -- State and non-state data (+extensibility) -TODO : Room permissions / config / power levels. +Permissions +----------- +- TODO : Room permissions / config / power levels. What they are. How do they work. Examples. + +Joining rooms +------------- +- What is joining? What permissions / access does it give you? How does this affect /initialSync? +- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). See "Room events" for more info. +- What does the home server have to do? +- Rooms that DON'T need an invite to join. This follows through onto inviting users section. +- Outline invite join dance? -Messages -======== + +Inviting users +-------------- +- Can invite users to a room if the room config key TODO is set to TODO. Must have required power level. +- Outline invite join dance. What is it? Why is it required? How does it work? +- What does the home server have to do? + +The purpose of inviting users to a room is to notify them that the room exists +so they can choose to become a member of that room. Some rooms require that all +users who join a room are previously invited to it (an "invite-only" room). +Whether a given room is an "invite-only" room is determined by the room config +key ``TODO``. It can have one of the following values: + + - TODO Room config invite only value explanation + - TODO Room config free-to-join value explanation + +Only users who have a membership state of ``join`` in a room can invite new +users to said room. The person being invited must not be in the ``join`` state +in the room. The fully-qualified user ID must be specified when inviting a user, +as the user may reside on a different home server. To invite a user, send the +following request to ``/rooms/<room id>/invite``, which will manage the +entire invitation process:: + + { + "user_id": "<user id to invite>" + } + +Alternatively, the membership state for this user in this room can be modified +directly by sending the following request to +``/rooms/<room id>/state/m.room.member/<url encoded user id>``:: + + { + "membership": "invite" + } + +See the "Room events" section for more information on ``m.room.member``. + +- TODO: In what circumstances will this NOT be equivalent to ``/invite``? + +Leaving rooms +------------- +- API to hit (``$roomid/leave``). See "Room events" for more info. +- Must be joined to leave. How does this affect /initialSync? +- Not ever being in a room is NOT equivalent to have left it (due to membership: leave). +- Need to be re-invited if invite-only room. +- If no more HSes in room, can delete room? +- Is there a dance? + +Events in a room +---------------- +- Split into state and non-state data +- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names). + Not too much detail on the actual event contents. +- API to hit. +- Extensibility provided by the API for custom events. Examples. +- How this hooks into ``initialSync``. +- See the "Room Events" section for actual spec on each type. + +Syncing a room +-------------- +- Single room initial sync. API to hit. Why it might be used (lazy loading) + +Getting grouped state events +---------------------------- +- ``/members`` and ``/messages`` and the events they return. +- ``/state`` and it returns ALL THE THINGS. + +Room Events +=========== This specification outlines several standard event types, all of which are prefixed with ``m.`` @@ -244,7 +371,8 @@ State messages - m.room.config - m.room.invite_join -What are they, when are they used, what do they contain, how should they be used +What are they, when are they used, what do they contain, how should they be used. +Link back to explanatory sections (e.g. invite/join/leave sections for m.room.member) Non-state messages ------------------ |