Rename 'state' presence key to the much more obvious 'presence'; maintain a legacy 'state' copy for now
1 files changed, 7 insertions, 7 deletions
diff --git a/docs/specification.rst b/docs/specification.rst
index b61994ff35..d47705ca0f 100644
--- a/docs/specification.rst
+++ b/docs/specification.rst
@@ -542,7 +542,7 @@ Each user has the concept of presence information. This encodes the
"availability" of that user, suitable for display on other user's clients. This
is transmitted as an ``m.presence`` event and is one of the few events which
are sent *outside the context of a room*. The basic piece of presence information
-is represented by the ``state`` key, which is an enum of one of the following:
+is represented by the ``presence`` key, which is an enum of one of the following:
- ``online`` : The default state when the user is connected to an event stream.
- ``unavailable`` : The user is not reachable at this time.
@@ -552,18 +552,18 @@ is represented by the ``state`` key, which is an enum of one of the following:
- ``hidden`` : TODO. Behaves as offline, but allows the user to see the client
state anyway and generally interact with client features.
-This basic ``state`` field applies to the user as a whole, regardless of how many
+This basic ``presence`` field applies to the user as a whole, regardless of how many
client devices they have connected. The home server should synchronise this
status choice among multiple devices to ensure the user gets a consistent
experience.
Idle Time
---------
-As well as the basic ``state`` field, the presence information can also show a sense
-of an "idle timer". This should be maintained individually by the user's
-clients, and the home server can take the highest reported time as that to
-report. When a user is offline, the home server can still report when the user was last
-seen online.
+As well as the basic ``presence`` field, the presence information can also show
+a sense of an "idle timer". This should be maintained individually by the
+user's clients, and the home server can take the highest reported time as that
+to report. When a user is offline, the home server can still report when the
+user was last seen online.
Transmission
------------
|