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author | Erik Johnston <erik@matrix.org> | 2014-09-01 18:21:29 +0100 |
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committer | Erik Johnston <erik@matrix.org> | 2014-09-01 18:21:29 +0100 |
commit | 3faa2ae78c7ce2330ed7699ffe3fd08306055da9 (patch) | |
tree | e97b09a70586b58cdc9f2533dae1d071167b4b71 /docs/specification.rst | |
parent | Add beginnings of ban support. (diff) | |
parent | Follow API renaming. state -> presence. mtime_ago -> last_active_ago (diff) | |
download | synapse-3faa2ae78c7ce2330ed7699ffe3fd08306055da9.tar.xz |
Merge branch 'develop' of github.com:matrix-org/synapse into room_config
Diffstat (limited to 'docs/specification.rst')
-rw-r--r-- | docs/specification.rst | 349 |
1 files changed, 302 insertions, 47 deletions
diff --git a/docs/specification.rst b/docs/specification.rst index 3288aac019..23c6b12091 100644 --- a/docs/specification.rst +++ b/docs/specification.rst @@ -168,6 +168,10 @@ Some standard error codes are below: :``M_NOT_FOUND``: No resource was found for this request. +:``M_LIMIT_EXCEEDED``: + Too many requests have been sent in a short period of time. Wait a while then + try again. + Some requests have unique error codes: :``M_USER_IN_USE``: @@ -273,6 +277,7 @@ Example:: } - TODO: This creates a room creation event which serves as the root of the PDU graph for this room. +- TODO: Keys for speccing a room name / room topic / invite these users? Modifying aliases ----------------- @@ -284,12 +289,37 @@ Permissions Joining rooms ------------- -- What is joining? What permissions / access does it give you? How does this affect /initialSync? -- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). See "Room events" for more info. -- What does the home server have to do? -- Rooms that DON'T need an invite to join. This follows through onto inviting users section. -- Outline invite join dance? +- TODO: What does the home server have to do to join a user to a room? + +Users need to join a room in order to send and receive events in that room. A user can join a +room by making a request to ``/join/<room alias or id>`` with:: + + {} + +Alternatively, a user can make a request to ``/rooms/<room id>/join`` with the same request content. +This is only provided for symmetry with the other membership APIs: ``/rooms/<room id>/invite`` and +``/rooms/<room id>/leave``. If a room alias was specified, it will be automatically resolved to +a room ID, which will then be joined. The room ID that was joined will be returned in response:: + + { + "room_id": "!roomid:domain" + } + +The membership state for the joining user can also be modified directly to be ``join`` +by sending the following request to +``/rooms/<room id>/state/m.room.member/<url encoded user id>``:: + { + "membership": "join" + } + +See the "Room events" section for more information on ``m.room.member``. + +After the user has joined a room, they will receive subsequent events in that room. This room +will now appear as an entry in the ``/initialSync`` API. + +Some rooms enforce that a user is *invited* to a room before they can join that room. Other +rooms will allow anyone to join the room even if they have not received an invite. Inviting users -------------- @@ -331,31 +361,162 @@ See the "Room events" section for more information on ``m.room.member``. Leaving rooms ------------- -- API to hit (``$roomid/leave``). See "Room events" for more info. -- Must be joined to leave. How does this affect /initialSync? -- Not ever being in a room is NOT equivalent to have left it (due to membership: leave). -- Need to be re-invited if invite-only room. -- If no more HSes in room, can delete room? -- Is there a dance? +A user can leave a room to stop receiving events for that room. A user must have +joined the room before they are eligible to leave the room. If the room is an +"invite-only" room, they will need to be re-invited before they can re-join the room. +To leave a room, a request should be made to ``/rooms/<room id>/leave`` with:: + + {} + +Alternatively, the membership state for this user in this room can be modified +directly by sending the following request to +``/rooms/<room id>/state/m.room.member/<url encoded user id>``:: + + { + "membership": "leave" + } + +See the "Room events" section for more information on ``m.room.member``. + +Once a user has left a room, that room will no longer appear on the ``/initialSync`` +API. Be aware that leaving a room is not equivalent to have never been +in that room. A user who has previously left a room still maintains some residual state in +that room. Their membership state will be marked as ``leave``. This contrasts with +a user who has *never been invited or joined to that room* who will not have any +membership state for that room. + +If all members in a room leave, that room becomes eligible for deletion. + - TODO: Grace period before deletion? + - TODO: Under what conditions should a room NOT be purged? Events in a room ---------------- -- Split into state and non-state data -- Explain what they are, semantics, give examples of clobbering / not, use cases (msgs vs room names). - Not too much detail on the actual event contents. -- API to hit. -- Extensibility provided by the API for custom events. Examples. -- How this hooks into ``initialSync``. -- See the "Room Events" section for actual spec on each type. - -Syncing a room --------------- -- Single room initial sync. API to hit. Why it might be used (lazy loading) +Room events can be split into two categories: + +:State Events: + These are events which replace events that came before it, depending on a set of unique keys. + These keys are the event ``type`` and a ``state_key``. Events with the same set of keys will + be overwritten. Typically, state events are used to store state, hence their name. + +:Non-state events: + These are events which cannot be overwritten after sending. The list of events continues + to grow as more events are sent. As this list grows, it becomes necessary to + provide a mechanism for navigating this list. Pagination APIs are used to view the list + of historical non-state events. Typically, non-state events are used to send messages. + +This specification outlines several events, all with the event type prefix ``m.``. However, +applications may wish to add their own type of event, and this can be achieved using the +REST API detailed in the following sections. If new events are added, the event ``type`` +key SHOULD follow the Java package naming convention, e.g. ``com.example.myapp.event``. +This ensures event types are suitably namespaced for each application and reduces the +risk of clashes. + +State events +------------ +State events can be sent by ``PUT`` ing to ``/rooms/<room id>/state/<event type>/<state key>``. +These events will be overwritten if ``<room id>``, ``<event type>`` and ``<state key>`` all match. +If the state event has no ``state_key``, it can be omitted from the path. These requests +**cannot use transaction IDs** like other ``PUT`` paths because they cannot be differentiated +from the ``state_key``. Furthermore, ``POST`` is unsupported on state paths. Valid requests +look like:: + + PUT /rooms/!roomid:domain/state/m.example.event + { "key" : "without a state key" } + + PUT /rooms/!roomid:domain/state/m.another.example.event/foo + { "key" : "with 'foo' as the state key" } + +In contrast, these requests are invalid:: + + POST /rooms/!roomid:domain/state/m.example.event/ + { "key" : "cannot use POST here" } + + PUT /rooms/!roomid:domain/state/m.another.example.event/foo/11 + { "key" : "txnIds are not supported" } + +Care should be taken to avoid setting the wrong ``state key``:: + + PUT /rooms/!roomid:domain/state/m.another.example.event/11 + { "key" : "with '11' as the state key, but was probably intended to be a txnId" } + +The ``state_key`` is often used to store state about individual users, by using the user ID as the +``state_key`` value. For example:: + + PUT /rooms/!roomid:domain/state/m.favorite.animal.event/%40my_user%3Adomain.com + { "animal" : "cat", "reason": "fluffy" } + +In some cases, there may be no need for a ``state_key``, so it can be omitted:: + + PUT /rooms/!roomid:domain/state/m.room.bgd.color + { "color": "red", "hex": "#ff0000" } + +See "Room Events" for the ``m.`` event specification. + +Non-state events +---------------- +Non-state events can be sent by sending a request to ``/rooms/<room id>/send/<event type>``. +These requests *can* use transaction IDs and ``PUT``/``POST`` methods. Non-state events +allow access to historical events and pagination, making it best suited for sending messages. +For example:: + + POST /rooms/!roomid:domain/send/m.custom.example.message + { "text": "Hello world!" } + + PUT /rooms/!roomid:domain/send/m.custom.example.message/11 + { "text": "Goodbye world!" } + +See "Room Events" for the ``m.`` event specification. + +Syncing rooms +------------- +When a client logs in, they may have a list of rooms which they have already joined. These rooms +may also have a list of events associated with them. The purpose of 'syncing' is to present the +current room and event information in a convenient, compact manner. The events returned are not +limited to room events; presence events will also be returned. There are two APIs provided: + + - ``/initialSync`` : A global sync which will present room and event information for all rooms + the user has joined. + + - ``/rooms/<room id>/initialSync`` : A sync scoped to a single room. Presents room and event + information for this room only. + +- TODO: JSON response format for both types +- TODO: when would you use global? when would you use scoped? + +Getting events for a room +------------------------- +There are several APIs provided to ``GET`` events for a room: + +``/rooms/<room id>/state/<event type>/<state key>`` + Description: + Get the state event identified. + Response format: + A JSON object representing the state event **content**. + Example: + ``/rooms/!room:domain.com/state/m.room.name`` returns ``{ "name": "Room name" }`` + +``/rooms/<room id>/state`` + Description: + Get all state events for a room. + Response format: + ``[ { state event }, { state event }, ... ]`` + Example: + TODO + + +``/rooms/<room id>/members`` + Description: + Get all ``m.room.member`` state events. + Response format: + ``{ "start": "token", "end": "token", "chunk": [ { m.room.member event }, ... ] }`` + Example: + TODO + + + +- ``/rooms/<room id>/messages`` : Get all ``m.room.message`` events. +- ``/rooms/<room id>/initialSync`` : Get all relevant events for a room. -Getting grouped state events ----------------------------- -- ``/members`` and ``/messages`` and the events they return. -- ``/state`` and it returns ALL THE THINGS. Room Events =========== @@ -363,23 +524,109 @@ Room Events This specification outlines several standard event types, all of which are prefixed with ``m.`` -State messages --------------- -- m.room.name -- m.room.topic -- m.room.member -- m.room.config -- m.room.invite_join +``m.room.name`` + Summary: + Set the human-readable name for the room. + Type: + State event + JSON format: + ``{ "name" : "string" }`` + Example: + ``{ "name" : "My Room" }`` + Description: + A room has an opaque room ID which is not human-friendly to read. A room alias is + human-friendly, but not all rooms have room aliases. The room name is a human-friendly + string designed to be displayed to the end-user. The room name is not *unique*, as + multiple rooms can have the same room name set. The room name can also be set when + creating a room using ``/createRoom`` with the ``name`` key. + +``m.room.topic`` + Summary: + Set a topic for the room. + Type: + State event + JSON format: + ``{ "topic" : "string" }`` + Example: + ``{ "topic" : "Welcome to the real world." }`` + Description: + A topic is a short message detailing what is currently being discussed in the room. + It can also be used as a way to display extra information about the room, which may + not be suitable for the room name. -What are they, when are they used, what do they contain, how should they be used. -Link back to explanatory sections (e.g. invite/join/leave sections for m.room.member) +``m.room.member`` + Summary: + The current membership state of a user in the room. + Type: + State event + JSON format: + ``{ "membership" : "enum[ invite|join|leave|ban ]" }`` + Example: + ``{ "membership" : "join" }`` + Description: + Adjusts the membership state for a user in a room. It is preferable to use the + membership APIs (``/rooms/<room id>/invite`` etc) when performing membership actions + rather than adjusting the state directly as there are a restricted set of valid + transformations. For example, user A cannot force user B to join a room, and trying + to force this state change directly will fail. See the "Rooms" section for how to + use the membership APIs. + +``m.room.config`` + Summary: + The room config. + Type: + State event + JSON format: + TODO + Example: + TODO + Description: + TODO -Non-state messages ------------------- -- m.room.message -- m.room.message.feedback (and compressed format) +``m.room.invite_join`` + Summary: + TODO. + Type: + State event + JSON format: + TODO + Example: + TODO + Description: + TODO -What are they, when are they used, what do they contain, how should they be used +``m.room.message`` + Summary: + A message. + Type: + Non-state event + JSON format: + ``{ "msgtype": "string" }`` + Example: + ``{ "msgtype": "m.text", "body": "Testing" }`` + Description: + This event is used when sending messages in a room. Messages are not limited to be text. + The ``msgtype`` key outlines the type of message, e.g. text, audio, image, video, etc. + Whilst not required, the ``body`` key SHOULD be used with every kind of ``msgtype`` as + a fallback mechanism when a client cannot render the message. For more information on + the types of messages which can be sent, see "m.room.message msgtypes". + +``m.room.message.feedback`` + Summary: + A receipt for a message. + Type: + Non-state event + JSON format: + ``{ "type": "enum [ delivered|read ]", "target_event_id": "string" }`` + Example: + ``{ "type": "delivered", "target_event_id": "e3b2icys" }`` + Description: + Feedback events are events sent to acknowledge a message in some way. There are two + supported acknowledgements: ``delivered`` (sent when the event has been received) and + ``read`` (sent when the event has been observed by the end-user). The ``target_event_id`` + should reference the ``m.room.message`` event being acknowledged. + +- voip? m.room.message msgtypes ----------------------- @@ -490,7 +737,7 @@ Each user has the concept of presence information. This encodes the "availability" of that user, suitable for display on other user's clients. This is transmitted as an ``m.presence`` event and is one of the few events which are sent *outside the context of a room*. The basic piece of presence information -is represented by the ``state`` key, which is an enum of one of the following: +is represented by the ``presence`` key, which is an enum of one of the following: - ``online`` : The default state when the user is connected to an event stream. - ``unavailable`` : The user is not reachable at this time. @@ -500,18 +747,26 @@ is represented by the ``state`` key, which is an enum of one of the following: - ``hidden`` : TODO. Behaves as offline, but allows the user to see the client state anyway and generally interact with client features. -This basic ``state`` field applies to the user as a whole, regardless of how many +This basic ``presence`` field applies to the user as a whole, regardless of how many client devices they have connected. The home server should synchronise this status choice among multiple devices to ensure the user gets a consistent experience. +In addition, the server maintains a timestamp of the last time it saw an active +action from the user; either sending a message to a room, or changing presence +state from a lower to a higher level of availability (thus: changing state from +``unavailable`` to ``online`` will count as an action for being active, whereas +in the other direction will not). This timestamp is presented via a key called +``last_active_ago``, which gives the relative number of miliseconds since the +message is generated/emitted, that the user was last seen active. + Idle Time --------- -As well as the basic ``state`` field, the presence information can also show a sense -of an "idle timer". This should be maintained individually by the user's -clients, and the home server can take the highest reported time as that to -report. When a user is offline, the home server can still report when the user was last -seen online. +As well as the basic ``presence`` field, the presence information can also show +a sense of an "idle timer". This should be maintained individually by the +user's clients, and the home server can take the highest reported time as that +to report. When a user is offline, the home server can still report when the +user was last seen online. Transmission ------------ |