diff --git a/docs/specification.rst b/docs/specification.rst
index 7642361189..1d3c283331 100644
--- a/docs/specification.rst
+++ b/docs/specification.rst
@@ -347,11 +347,12 @@ Receiving live updates on a client
Clients can receive new events by long-polling the home server. This will hold open the
HTTP connection for a short period of time waiting for new events, returning early if an
event occurs. This is called the `Event Stream`_. All events which are visible to the
-client and match the client's query will appear in the event stream. When the request
+client will appear in the event stream. When the request
returns, an ``end`` token is included in the response. This token can be used in the next
request to continue where the client left off.
.. TODO
+ How do we filter the event stream?
Do we ever return multiple events in a single request? Don't we get lots of request
setup RTT latency if we only do one event per request? Do we ever support streaming
requests? Why not websockets?
@@ -473,7 +474,9 @@ action in a room a user must have a suitable power level.
Power levels for users are defined in ``m.room.power_levels``, where both
a default and specific users' power levels can be set. By default all users
-have a power level of 0.
+have a power level of 0, other than the room creator whose power level defaults to 100.
+Power levels for users are tracked per-room even if the user is not present in
+the room.
State events may contain a ``required_power_level`` key, which indicates the
minimum power a user must have before they can update that state key. The only
@@ -483,11 +486,11 @@ To perform certain actions there are additional power level requirements
defined in the following state events:
- ``m.room.send_event_level`` defines the minimum level for sending non-state
- events. Defaults to 5.
+ events. Defaults to 50.
- ``m.room.add_state_level`` defines the minimum level for adding new state,
- rather than updating existing state. Defaults to 5.
+ rather than updating existing state. Defaults to 50.
- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
- This defaults to a kick and ban levels of 5 each.
+ This defaults to a kick and ban levels of 50 each.
Joining rooms
@@ -1219,7 +1222,7 @@ Or a rejected call:
Calls are negotiated according to the WebRTC specification.
-
+
Profiles
========
.. NOTE::
@@ -1234,8 +1237,8 @@ Profiles
- Display name changes also generates m.room.member with displayname key f.e. room
the user is in.
-Internally within Matrix users are referred to by their user ID, which is not a
-human-friendly string. Profiles grant users the ability to see human-readable
+Internally within Matrix users are referred to by their user ID, which is typically
+a compact unique identifier. Profiles grant users the ability to see human-readable
names for other users that are in some way meaningful to them. Additionally,
profiles can publish additional information, such as the user's age or location.
@@ -1549,17 +1552,19 @@ Federation is the term used to describe how to communicate between Matrix home
servers. Federation is a mechanism by which two home servers can exchange
Matrix event messages, both as a real-time push of current events, and as a
historic fetching mechanism to synchronise past history for clients to view. It
-uses HTTP connections between each pair of servers involved as the underlying
+uses HTTPS connections between each pair of servers involved as the underlying
transport. Messages are exchanged between servers in real-time by active pushing
from each server's HTTP client into the server of the other. Queries to fetch
historic data for the purpose of back-filling scrollback buffers and the like
-can also be performed.
+can also be performed. Currently routing of messages between homeservers is full
+mesh (like email) - however, fan-out refinements to this design are currently
+under consideration.
There are three main kinds of communication that occur between home servers:
:Queries:
These are single request/response interactions between a given pair of
- servers, initiated by one side sending an HTTP GET request to obtain some
+ servers, initiated by one side sending an HTTPS GET request to obtain some
information, and responded by the other. They are not persisted and contain
no long-term significant history. They simply request a snapshot state at the
instant the query is made.
@@ -1775,7 +1780,7 @@ by the same origin as the current one, or other origins.
Because of the distributed nature of participants in a Matrix conversation, it
is impossible to establish a globally-consistent total ordering on the events.
However, by annotating each outbound PDU at its origin with IDs of other PDUs it
-has received, a partial ordering can be constructed allowing causallity
+has received, a partial ordering can be constructed allowing causality
relationships to be preserved. A client can then display these messages to the
end-user in some order consistent with their content and ensure that no message
that is semantically in reply of an earlier one is ever displayed before it.
@@ -1861,7 +1866,7 @@ Retrieves a sliding-window history of previous PDUs that occurred on the
given context. Starting from the PDU ID(s) given in the "v" argument, the
PDUs that preceeded it are retrieved, up to a total number given by the
"limit" argument. These are then returned in a new Transaction containing all
-off the PDUs.
+of the PDUs.
To stream events all the events::
@@ -2046,6 +2051,9 @@ The ``retry_after_ms`` key SHOULD be included to tell the client how long they h
in milliseconds before they can try again.
.. TODO
+ - Surely we should recommend an algorithm for the rate limiting, rather than letting every
+ homeserver come up with their own idea, causing totally unpredictable performance over
+ federated rooms?
- crypto (s-s auth)
- E2E
- Lawful intercept + Key Escrow
@@ -2056,6 +2064,9 @@ Policy Servers
.. NOTE::
This section is a work in progress.
+.. TODO
+ We should mention them in the Architecture section at least...
+
Content repository
==================
.. NOTE::
@@ -2154,6 +2165,9 @@ Transaction:
A message which relates to the communication between a given pair of servers.
A transaction contains possibly-empty lists of PDUs and EDUs.
+.. TODO
+ This glossary contradicts the terms used above - especially on State Events v. "State"
+ and Non-State Events v. "Events". We need better consistent names.
.. Links through the external API docs are below
.. =============================================
|