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authorKegan Dougal <kegan@matrix.org>2014-09-09 13:51:03 -0700
committerKegan Dougal <kegan@matrix.org>2014-09-09 13:51:13 -0700
commit550e8f32ac7a9bc56b57b515c515f85bf264e891 (patch)
tree1609170728e06c2526ccd98899dc9ac379286b19 /docs/client-server/model/terminology.rst
parentHangup call if user denies media access. (diff)
downloadsynapse-550e8f32ac7a9bc56b57b515c515f85bf264e891.tar.xz
Move model to client-server for now.
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+===========
+Terminology
+===========
+
+A list of definitions of specific terminology used among these documents.
+These terms were originally taken from the server-server documentation, and may
+not currently match the exact meanings used in other places; though as a
+medium-term goal we should encourage the unification of this terminology.
+
+
+Terms
+=====
+
+Backfilling:
+  The process of synchronising historic state from one home server to another,
+  to backfill the event storage so that scrollback can be presented to the
+  client(s).  (Formerly, and confusingly, called 'pagination')
+
+Context:
+  A single human-level entity of interest (currently, a chat room)
+
+EDU (Ephemeral Data Unit):
+  A message that relates directly to a given pair of home servers that are
+  exchanging it. EDUs are short-lived messages that related only to one single
+  pair of servers; they are not persisted for a long time and are not forwarded
+  on to other servers. Because of this, they have no internal ID nor previous
+  EDUs reference chain.
+
+Event:
+  A record of activity that records a single thing that happened on to a context
+  (currently, a chat room). These are the "chat messages" that Synapse makes
+  available.
+  [[NOTE(paul): The current server-server implementation calls these simply
+  "messages" but the term is too ambiguous here; I've called them Events]]
+
+PDU (Persistent Data Unit):
+  A message that relates to a single context, irrespective of the server that
+  is communicating it. PDUs either encode a single Event, or a single State
+  change. A PDU is referred to by its PDU ID; the pair of its origin server
+  and local reference from that server.
+
+PDU ID:
+  The pair of PDU Origin and PDU Reference, that together globally uniquely
+  refers to a specific PDU.
+
+PDU Origin:
+  The name of the origin server that generated a given PDU. This may not be the
+  server from which it has been received, due to the way they are copied around
+  from server to server. The origin always records the original server that
+  created it.
+
+PDU Reference:
+  A local ID used to refer to a specific PDU from a given origin server. These
+  references are opaque at the protocol level, but may optionally have some
+  structured meaning within a given origin server or implementation.
+
+Presence:
+  The concept of whether a user is currently online, how available they declare
+  they are, and so on. See also: doc/model/presence
+
+Profile:
+  A set of metadata about a user, such as a display name, provided for the
+  benefit of other users. See also: doc/model/profiles
+
+Room ID:
+  An opaque string (of as-yet undecided format) that identifies a particular
+  room and used in PDUs referring to it.
+
+Room Alias:
+  A human-readable string of the form #name:some.domain that users can use as a
+  pointer to identify a room; a Directory Server will map this to its Room ID
+
+State:
+  A set of metadata maintained about a Context, which is replicated among the
+  servers in addition to the history of Events.
+
+User ID:
+  A string of the form @localpart:domain.name that identifies a user for
+  wire-protocol purposes. The localpart is meaningless outside of a particular
+  home server. This takes a human-readable form that end-users can use directly
+  if they so wish, avoiding the 3PIDs.
+
+Transaction:
+  A message which relates to the communication between a given pair of servers.
+  A transaction contains possibly-empty lists of PDUs and EDUs.
+