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author | Matthew Hodgson <matthew@matrix.org> | 2014-11-12 01:16:38 +0200 |
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committer | Matthew Hodgson <matthew@matrix.org> | 2014-11-12 01:16:38 +0200 |
commit | 33e9e0fb2dafeb47ad60169c2cf484bc32d585d0 (patch) | |
tree | bfdef6d5cb21e9a1ef1dab1fda216d92054909ea /docs/client-server/model/rooms.rst | |
parent | this got merged into matrix-doc/specification/00_basis.rst by someone (diff) | |
download | synapse-33e9e0fb2dafeb47ad60169c2cf484bc32d585d0.tar.xz |
move model/ into matrix-doc/drafts
Diffstat (limited to 'docs/client-server/model/rooms.rst')
-rw-r--r-- | docs/client-server/model/rooms.rst | 274 |
1 files changed, 0 insertions, 274 deletions
diff --git a/docs/client-server/model/rooms.rst b/docs/client-server/model/rooms.rst deleted file mode 100644 index 0007e48e30..0000000000 --- a/docs/client-server/model/rooms.rst +++ /dev/null @@ -1,274 +0,0 @@ -=========== -Rooms Model -=========== - -A description of the general data model used to implement Rooms, and the -user-level visible effects and implications. - - -Overview -======== - -"Rooms" in Synapse are shared messaging channels over which all the participant -users can exchange messages. Rooms have an opaque persistent identify, a -globally-replicated set of state (consisting principly of a membership set of -users, and other management and miscellaneous metadata), and a message history. - - -Room Identity and Naming -======================== - -Rooms can be arbitrarily created by any user on any home server; at which point -the home server will sign the message that creates the channel, and the -fingerprint of this signature becomes the strong persistent identify of the -room. This now identifies the room to any home server in the network regardless -of its original origin. This allows the identify of the room to outlive any -particular server. Subject to appropriate permissions [to be discussed later], -any current member of a room can invite others to join it, can post messages -that become part of its history, and can change the persistent state of the room -(including its current set of permissions). - -Home servers can provide a directory service, allowing a lookup from a -convenient human-readable form of room label to a room ID. This mapping is -scoped to the particular home server domain and so simply represents that server -administrator's opinion of what room should take that label; it does not have to -be globally replicated and does not form part of the stored state of that room. - -This room name takes the form - - #localname:some.domain.name - -for similarity and consistency with user names on directories. - -To join a room (and therefore to be allowed to inspect past history, post new -messages to it, and read its state), a user must become aware of the room's -fingerprint ID. There are two mechanisms to allow this: - - * An invite message from someone else in the room - - * A referral from a room directory service - -As room IDs are opaque and ephemeral, they can serve as a mechanism to create -"ad-hoc" rooms deliberately unnamed, for small group-chats or even private -one-to-one message exchange. - - -Stored State and Permissions -============================ - -Every room has a globally-replicated set of stored state. This state is a set of -key/value or key/subkey/value pairs. The value of every (sub)key is a -JSON-representable object. The main key of a piece of stored state establishes -its meaning; some keys store sub-keys to allow a sub-structure within them [more -detail below]. Some keys have special meaning to Synapse, as they relate to -management details of the room itself, storing such details as user membership, -and permissions of users to alter the state of the room itself. Other keys may -store information to present to users, which the system does not directly rely -on. The key space itself is namespaced, allowing 3rd party extensions, subject -to suitable permission. - -Permission management is based on the concept of "power-levels". Every user -within a room has an integer assigned, being their "power-level" within that -room. Along with its actual data value, each key (or subkey) also stores the -minimum power-level a user must have in order to write to that key, the -power-level of the last user who actually did write to it, and the PDU ID of -that state change. - -To be accepted as valid, a change must NOT: - - * Be made by a user having a power-level lower than required to write to the - state key - - * Alter the required power-level for that state key to a value higher than the - user has - - * Increase that user's own power-level - - * Grant any other user a power-level higher than the level of the user making - the change - -[[TODO(paul): consider if relaxations should be allowed; e.g. is the current -outright-winner allowed to raise their own level, to allow for "inflation"?]] - - -Room State Keys -=============== - -[[TODO(paul): if this list gets too big it might become necessary to move it -into its own doc]] - -The following keys have special semantics or meaning to Synapse itself: - -m.member (has subkeys) - Stores a sub-key for every Synapse User ID which is currently a member of - this room. Its value gives the membership type ("knocked", "invited", - "joined"). - -m.power_levels - Stores a mapping from Synapse User IDs to their power-level in the room. If - they are not present in this mapping, the default applies. - - The reason to store this as a single value rather than a value with subkeys - is that updates to it are atomic; allowing a number of colliding-edit - problems to be avoided. - -m.default_level - Gives the default power-level for members of the room that do not have one - specified in their membership key. - -m.invite_level - If set, gives the minimum power-level required for members to invite others - to join, or to accept knock requests from non-members requesting access. If - absent, then invites are not allowed. An invitation involves setting their - membership type to "invited", in addition to sending the invite message. - -m.join_rules - Encodes the rules on how non-members can join the room. Has the following - possibilities: - "public" - a non-member can join the room directly - "knock" - a non-member cannot join the room, but can post a single "knock" - message requesting access, which existing members may approve or deny - "invite" - non-members cannot join the room without an invite from an - existing member - "private" - nobody who is not in the 'may_join' list or already a member - may join by any mechanism - - In any of the first three modes, existing members with sufficient permission - can send invites to non-members if allowed by the "m.invite_level" key. A - "private" room is not allowed to have the "m.invite_level" set. - - A client may use the value of this key to hint at the user interface - expectations to provide; in particular, a private chat with one other use - might warrant specific handling in the client. - -m.may_join - A list of User IDs that are always allowed to join the room, regardless of any - of the prevailing join rules and invite levels. These apply even to private - rooms. These are stored in a single list with normal update-powerlevel - permissions applied; users cannot arbitrarily remove themselves from the list. - -m.add_state_level - The power-level required for a user to be able to add new state keys. - -m.public_history - If set and true, anyone can request the history of the room, without needing - to be a member of the room. - -m.archive_servers - For "public" rooms with public history, gives a list of home servers that - should be included in message distribution to the room, even if no users on - that server are present. These ensure that a public room can still persist - even if no users are currently members of it. This list should be consulted by - the dirctory servers as the candidate list they respond with. - -The following keys are provided by Synapse for user benefit, but their value is -not otherwise used by Synapse. - -m.name - Stores a short human-readable name for the room, such that clients can display - to a user to assist in identifying which room is which. - - This name specifically is not the strong ID used by the message transport - system to refer to the room, because it may be changed from time to time. - -m.topic - Stores the current human-readable topic - - -Room Creation Templates -======================= - -A client (or maybe home server?) could offer a few templates for the creation of -new rooms. For example, for a simple private one-to-one chat the channel could -assign the creator a power-level of 1, requiring a level of 1 to invite, and -needing an invite before members can join. An invite is then sent to the other -party, and if accepted and the other user joins, the creator's power-level can -now be reduced to 0. This now leaves a room with two participants in it being -unable to add more. - - -Rooms that Continue History -=========================== - -An option that could be considered for room creation, is that when a new room is -created the creator could specify a PDU ID into an existing room, as the history -continuation point. This would be stored as an extra piece of meta-data on the -initial PDU of the room's creation. (It does not appear in the normal previous -PDU linkage). - -This would allow users in rooms to "fork" a room, if it is considered that the -conversations in the room no longer fit its original purpose, and wish to -diverge. Existing permissions on the original room would continue to apply of -course, for viewing that history. If both rooms are considered "public" we might -also want to define a message to post into the original room to represent this -fork point, and give a reference to the new room. - - -User Direct Message Rooms -========================= - -There is no need to build a mechanism for directly sending messages between -users, because a room can handle this ability. To allow direct user-to-user chat -messaging we simply need to be able to create rooms with specific set of -permissions to allow this direct messaging. - -Between any given pair of user IDs that wish to exchange private messages, there -will exist a single shared Room, created lazily by either side. These rooms will -need a certain amount of special handling in both home servers and display on -clients, but as much as possible should be treated by the lower layers of code -the same as other rooms. - -Specially, a client would likely offer a special menu choice associated with -another user (in room member lists, presence list, etc..) as "direct chat". That -would perform all the necessary steps to create the private chat room. Receiving -clients should display these in a special way too as the room name is not -important; instead it should distinguish them on the Display Name of the other -party. - -Home Servers will need a client-API option to request setting up a new user-user -chat room, which will then need special handling within the server. It will -create a new room with the following - - m.member: the proposing user - m.join_rules: "private" - m.may_join: both users - m.power_levels: empty - m.default_level: 0 - m.add_state_level: 0 - m.public_history: False - -Having created the room, it can send an invite message to the other user in the -normal way - the room permissions state that no users can be set to the invited -state, but because they're in the may_join list then they'd be allowed to join -anyway. - -In this arrangement there is now a room with both users may join but neither has -the power to invite any others. Both users now have the confidence that (at -least within the messaging system itself) their messages remain private and -cannot later be provably leaked to a third party. They can freely set the topic -or name if they choose and add or edit any other state of the room. The update -powerlevel of each of these fixed properties should be 1, to lock out the users -from being able to alter them. - - -Anti-Glare -========== - -There exists the possibility of a race condition if two users who have no chat -history with each other simultaneously create a room and invite the other to it. -This is called a "glare" situation. There are two possible ideas for how to -resolve this: - - * Each Home Server should persist the mapping of (user ID pair) to room ID, so - that duplicate requests can be suppressed. On receipt of a room creation - request that the HS thinks there already exists a room for, the invitation to - join can be rejected if: - a) the HS believes the sending user is already a member of the room (and - maybe their HS has forgotten this fact), or - b) the proposed room has a lexicographically-higher ID than the existing - room (to resolve true race condition conflicts) - - * The room ID for a private 1:1 chat has a special form, determined by - concatenting the User IDs of both members in a deterministic order, such that - it doesn't matter which side creates it first; the HSes can just ignore - (or merge?) received PDUs that create the room twice. |