diff options
author | Erik Johnston <erik@matrix.org> | 2014-09-12 18:19:32 +0100 |
---|---|---|
committer | Erik Johnston <erik@matrix.org> | 2014-09-12 18:19:32 +0100 |
commit | e3aec9bc818e203a4883f8863acb96b9c273112a (patch) | |
tree | 762f87365f917f510f00bc6aee7a4068cdd56e76 /docs/client-server/model/presence.rst | |
parent | fix embarassing bug where in-progress messages get vaped when the previous on... (diff) | |
parent | Bump version and change log (diff) | |
download | synapse-e3aec9bc818e203a4883f8863acb96b9c273112a.tar.xz |
Merge branch 'release-v0.2.3' of github.com:matrix-org/synapse
Conflicts: webclient/room/room-controller.js
Diffstat (limited to 'docs/client-server/model/presence.rst')
-rw-r--r-- | docs/client-server/model/presence.rst | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/docs/client-server/model/presence.rst b/docs/client-server/model/presence.rst new file mode 100644 index 0000000000..7e54505364 --- /dev/null +++ b/docs/client-server/model/presence.rst @@ -0,0 +1,249 @@ +======== +Presence +======== + +A description of presence information and visibility between users. + +Overview +======== + +Each user has the concept of Presence information. This encodes a sense of the +"availability" of that user, suitable for display on other user's clients. + + +Presence Information +==================== + +The basic piece of presence information is an enumeration of a small set of +state; such as "free to chat", "online", "busy", or "offline". The default state +unless the user changes it is "online". Lower states suggest some amount of +decreased availability from normal, which might have some client-side effect +like muting notification sounds and suggests to other users not to bother them +unless it is urgent. Equally, the "free to chat" state exists to let the user +announce their general willingness to receive messages moreso than default. + +Home servers should also allow a user to set their state as "hidden" - a state +which behaves as offline, but allows the user to see the client state anyway and +generally interact with client features such as reading message history or +accessing contacts in the address book. + +This basic state field applies to the user as a whole, regardless of how many +client devices they have connected. The home server should synchronise this +status choice among multiple devices to ensure the user gets a consistent +experience. + +Idle Time +--------- + +As well as the basic state field, the presence information can also show a sense +of an "idle timer". This should be maintained individually by the user's +clients, and the homeserver can take the highest reported time as that to +report. Likely this should be presented in fairly coarse granularity; possibly +being limited to letting the home server automatically switch from a "free to +chat" or "online" mode into "idle". + +When a user is offline, the Home Server can still report when the user was last +seen online, again perhaps in a somewhat coarse manner. + +Device Type +----------- + +Client devices that may limit the user experience somewhat (such as "mobile" +devices with limited ability to type on a real keyboard or read large amounts of +text) should report this to the home server, as this is also useful information +to report as "presence" if the user cannot be expected to provide a good typed +response to messages. + + +Presence List +============= + +Each user's home server stores a "presence list" for that user. This stores a +list of other user IDs the user has chosen to add to it (remembering any ACL +Pointer if appropriate). + +To be added to a contact list, the user being added must grant permission. Once +granted, both user's HS(es) store this information, as it allows the user who +has added the contact some more abilities; see below. Since such subscriptions +are likely to be bidirectional, HSes may wish to automatically accept requests +when a reverse subscription already exists. + +As a convenience, presence lists should support the ability to collect users +into groups, which could allow things like inviting the entire group to a new +("ad-hoc") chat room, or easy interaction with the profile information ACL +implementation of the HS. + + +Presence and Permissions +======================== + +For a viewing user to be allowed to see the presence information of a target +user, either + + * The target user has allowed the viewing user to add them to their presence + list, or + + * The two users share at least one room in common + +In the latter case, this allows for clients to display some minimal sense of +presence information in a user list for a room. + +Home servers can also use the user's choice of presence state as a signal for +how to handle new private one-to-one chat message requests. For example, it +might decide: + + "free to chat": accept anything + "online": accept from anyone in my addres book list + "busy": accept from anyone in this "important people" group in my address + book list + + +API Efficiency +============== + +A simple implementation of presence messaging has the ability to cause a large +amount of Internet traffic relating to presence updates. In order to minimise +the impact of such a feature, the following observations can be made: + + * There is no point in a Home Server polling status for peers in a user's + presence list if the user has no clients connected that care about it. + + * It is highly likely that most presence subscriptions will be symmetric - a + given user watching another is likely to in turn be watched by that user. + + * It is likely that most subscription pairings will be between users who share + at least one Room in common, and so their Home Servers are actively + exchanging message PDUs or transactions relating to that Room. + + * Presence update messages do not need realtime guarantees. It is acceptable to + delay delivery of updates for some small amount of time (10 seconds to a + minute). + +The general model of presence information is that of a HS registering its +interest in receiving presence status updates from other HSes, which then +promise to send them when required. Rather than actively polling for the +currentt state all the time, HSes can rely on their relative stability to only +push updates when required. + +A Home Server should not rely on the longterm validity of this presence +information, however, as this would not cover such cases as a user's server +crashing and thus failing to inform their peers that users it used to host are +no longer available online. Therefore, each promise of future updates should +carry with a timeout value (whether explicit in the message, or implicit as some +defined default in the protocol), after which the receiving HS should consider +the information potentially stale and request it again. + +However, because of the likelyhood that two home servers are exchanging messages +relating to chat traffic in a room common to both of them, the ongoing receipt +of these messages can be taken by each server as an implicit notification that +the sending server is still up and running, and therefore that no status changes +have happened; because if they had the server would have sent them. A second, +larger timeout should be applied to this implicit inference however, to protect +against implementation bugs or other reasons that the presence state cache may +become invalid; eventually the HS should re-enquire the current state of users +and update them with its own. + +The following workflows can therefore be used to handle presence updates: + + 1 When a user first appears online their HS sends a message to each other HS + containing at least one user to be watched; each message carrying both a + notification of the sender's new online status, and a request to obtain and + watch the target users' presence information. This message implicitly + promises the sending HS will now push updates to the target HSes. + + 2 The target HSes then respond a single message each, containing the current + status of the requested user(s). These messages too implicitly promise the + target HSes will themselves push updates to the sending HS. + + As these messages arrive at the sending user's HS they can be pushed to the + user's client(s), possibly batched again to ensure not too many small + messages which add extra protocol overheads. + +At this point, all the user's clients now have the current presence status +information for this moment in time, and have promised to send each other +updates in future. + + 3 The HS maintains two watchdog timers per peer HS it is exchanging presence + information with. The first timer should have a relatively small expiry + (perhaps 1 minute), and the second timer should have a much longer time + (perhaps 1 hour). + + 4 Any time any kind of message is received from a peer HS, the short-term + presence timer associated with it is reset. + + 5 Whenever either of these timers expires, an HS should push a status reminder + to the target HS whose timer has now expired, and request again from that + server the status of the subscribed users. + + 6 On receipt of one of these presence status reminders, an HS can reset both + of its presence watchdog timers. + +To avoid bursts of traffic, implementations should attempt to stagger the expiry +of the longer-term watchdog timers for different peer HSes. + +When individual users actively change their status (either by explicit requests +from clients, or inferred changes due to idle timers or client timeouts), the HS +should batch up any status changes for some reasonable amount of time (10 +seconds to a minute). This allows for reduced protocol overheads in the case of +multiple messages needing to be sent to the same peer HS; as is the likely +scenario in many cases, such as a given human user having multiple user +accounts. + + +API Requirements +================ + +The data model presented here puts the following requirements on the APIs: + +Client-Server +------------- + +Requests that a client can make to its Home Server + + * get/set current presence state + Basic enumeration + ability to set a custom piece of text + + * report per-device idle time + After some (configurable?) idle time the device should send a single message + to set the idle duration. The HS can then infer a "start of idle" instant and + use that to keep the device idleness up to date. At some later point the + device can cancel this idleness. + + * report per-device type + Inform the server that this device is a "mobile" device, or perhaps some + other to-be-defined category of reduced capability that could be presented to + other users. + + * start/stop presence polling for my presence list + It is likely that these messages could be implicitly inferred by other + messages, though having explicit control is always useful. + + * get my presence list + [implicit poll start?] + It is possible that the HS doesn't yet have current presence information when + the client requests this. There should be a "don't know" type too. + + * add/remove a user to my presence list + +Server-Server +------------- + +Requests that Home Servers make to others + + * request permission to add a user to presence list + + * allow/deny a request to add to a presence list + + * perform a combined presence state push and subscription request + For each sending user ID, the message contains their new status. + For each receiving user ID, the message should contain an indication on + whether the sending server is also interested in receiving status from that + user; either as an immediate update response now, or as a promise to send + future updates. + +Server to Client +---------------- + +[[TODO(paul): There also needs to be some way for a user's HS to push status +updates of the presence list to clients, but the general server-client event +model currently lacks a space to do that.]] |