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authorErik Johnston <erik@matrix.org>2014-11-10 22:07:08 +0000
committerErik Johnston <erik@matrix.org>2014-11-10 22:07:08 +0000
commitf45a6a70041dfb38a8f3266d17d4b9269dca0bf7 (patch)
tree4c01ef91d0aa8a58ee0c263dea889a07a1a97ea1
parentmoar boxes. (diff)
downloadsynapse-f45a6a70041dfb38a8f3266d17d4b9269dca0bf7.tar.xz
Fix RST sublist formatting bug
-rw-r--r--docs/implementation-notes/architecture.rst30
1 files changed, 15 insertions, 15 deletions
diff --git a/docs/implementation-notes/architecture.rst b/docs/implementation-notes/architecture.rst

index 5b6463d78a..b8476ddbf6 100644 --- a/docs/implementation-notes/architecture.rst +++ b/docs/implementation-notes/architecture.rst
@@ -31,23 +31,23 @@ As of the end of Oct 2014, Synapse's overall architecture looks like:: * Handlers: business logic of synapse itself. Follows a set contract of BaseHandler: - * BaseHandler gives us onNewRoomEvent which: (TODO: flesh this out and make it less cryptic): + - BaseHandler gives us onNewRoomEvent which: (TODO: flesh this out and make it less cryptic): - * handle_state(event) - * auth(event) - * persist_event(event) - * notify notifier or federation(event) + + handle_state(event) + + auth(event) + + persist_event(event) + + notify notifier or federation(event) - * PresenceHandler: use distributor to get EDUs out of Federation. Very - lightweight logic built on the distributor - * TypingHandler: use distributor to get EDUs out of Federation. Very - lightweight logic built on the distributor - * EventsHandler: handles the events stream... - * FederationHandler: - gets PDU from Federation Layer; turns into an event; - follows basehandler functionality. - * RoomsHandler: does all the room logic, including members - lots of classes in - RoomsHandler. - * ProfileHandler: talks to the storage to store/retrieve profile info. + - PresenceHandler: use distributor to get EDUs out of Federation. Very + lightweight logic built on the distributor + - TypingHandler: use distributor to get EDUs out of Federation. Very + lightweight logic built on the distributor + - EventsHandler: handles the events stream... + - FederationHandler: - gets PDU from Federation Layer; turns into an event; + follows basehandler functionality. + - RoomsHandler: does all the room logic, including members - lots of classes in + RoomsHandler. + - ProfileHandler: talks to the storage to store/retrieve profile info. * EventFactory: generates events of particular event types. * Notifier: Backs the events handler