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// @ts-check
const assert = require("assert").strict
const {isDeepStrictEqual} = require("util")
const DiscordTypes = require("discord-api-types/v10")
const Ty = require("../../types")
const {reg} = require("../../matrix/read-registration")
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("./create-room")} */
const createRoom = sync.require("./create-room")
/** @type {import("./expression")} */
const expression = sync.require("./expression")
/** @type {import("../../matrix/kstate")} */
const ks = sync.require("../../matrix/kstate")
/** @type {Map<string, Promise<string>>} guild ID -> Promise<space ID> */
const inflightSpaceCreate = new Map()
/**
* @param {DiscordTypes.RESTGetAPIGuildResult} guild
* @param {any} kstate
*/
async function createSpace(guild, kstate) {
const name = kstate["m.room.name/"].name
const topic = kstate["m.room.topic/"]?.topic || undefined
assert(name)
const memberCount = guild["member_count"] ?? guild.approximate_member_count ?? 0
const enablePresenceByDefault = +(memberCount < 50) // scary! all active users in a presence-enabled guild will be pinging the server every <30 seconds to stay online
const globalAdmins = select("member_power", "mxid", {room_id: "*"}).pluck().all()
const roomCreate = await createRoom.postApplyPowerLevels(kstate, async kstate => {
const roomID = await api.createRoom({
name,
preset: createRoom.PRIVACY_ENUMS.PRESET[createRoom.DEFAULT_PRIVACY_LEVEL], // New spaces will have to use the default privacy level; we obviously can't look up the existing entry
visibility: createRoom.PRIVACY_ENUMS.VISIBILITY[createRoom.DEFAULT_PRIVACY_LEVEL],
power_level_content_override: {
events_default: 100, // space can only be managed by bridge
invite: 0 // any existing member can invite others
},
invite: globalAdmins,
topic,
initial_state: await ks.kstateToState(kstate),
creation_content: ks.kstateToCreationContent(kstate)
})
const roomCreate = await api.getStateEventOuter(roomID, "m.room.create", "")
return roomCreate
})
const roomID = roomCreate.room_id
db.prepare("INSERT INTO guild_space (guild_id, space_id, presence) VALUES (?, ?, ?)").run(guild.id, roomID, enablePresenceByDefault)
return roomID
}
/**
* @param {DiscordTypes.APIGuild} guild
* @param {number} privacyLevel
*/
async function guildToKState(guild, privacyLevel) {
assert.equal(typeof privacyLevel, "number")
const globalAdmins = select("member_power", ["mxid", "power_level"], {room_id: "*"}).all()
const additionalCreators = select("member_power", "mxid", {room_id: "*"}, "AND power_level > 100").pluck().all()
const guildKState = {
"m.room.create/": {
type: "m.space",
additional_creators: additionalCreators
},
"m.room.name/": {name: guild.name},
"m.room.avatar/": {
$if: guild.icon,
url: {$url: file.guildIcon(guild)}
},
"m.room.guest_access/": {guest_access: createRoom.PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]},
"m.room.history_visibility/": {history_visibility: createRoom.PRIVACY_ENUMS.SPACE_HISTORY_VISIBILITY[privacyLevel]},
"m.room.join_rules/": {join_rule: createRoom.PRIVACY_ENUMS.SPACE_JOIN_RULES[privacyLevel]},
"m.room.power_levels/": {users: globalAdmins.reduce((a, c) => (a[c.mxid] = c.power_level, a), {})} // used in guild initial creation postApplyPowerLevels
}
return guildKState
}
/**
* @param {DiscordTypes.APIGuild} guild
* @param {boolean} shouldActuallySync false if just need to ensure nspace exists (which is a quick database check),
* true if also want to efficiently sync space name, space avatar, and child room avatars
* @returns {Promise<string>} room ID
*/
async function _syncSpace(guild, shouldActuallySync) {
assert.ok(guild)
if (inflightSpaceCreate.has(guild.id)) {
await inflightSpaceCreate.get(guild.id) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
}
const row = select("guild_space", ["space_id", "privacy_level"], {guild_id: guild.id}).get()
if (!row) {
const autocreate = select("guild_active", "autocreate", {guild_id: guild.id}).pluck().get()
assert.equal(autocreate, 1, `refusing to implicitly create a space for guild ${guild.id}. set the guild_active data first before calling ensureSpace/syncSpace.`)
const creation = (async () => {
const guildKState = await guildToKState(guild, createRoom.DEFAULT_PRIVACY_LEVEL) // New spaces will have to use the default privacy level; we obviously can't look up the existing entry
const spaceID = await createSpace(guild, guildKState)
inflightSpaceCreate.delete(guild.id)
return spaceID
})()
inflightSpaceCreate.set(guild.id, creation)
return creation // Naturally, the newly created space is already up to date, so we can always skip syncing here.
}
const {space_id: spaceID, privacy_level} = row
if (!shouldActuallySync) {
return spaceID // only need to ensure space exists, and it does. return the space ID
}
console.log(`[space sync] to matrix: ${guild.name}`)
const guildKState = await guildToKState(guild, privacy_level) // calling this in both branches because we don't want to calculate this if not syncing
ks.kstateStripConditionals(guildKState) // pre-upload icons before diffing
await ks.kstateUploadMxc(guildKState)
// sync guild state to space
const spaceKState = await ks.roomToKState(spaceID)
const spaceDiff = ks.diffKState(spaceKState, guildKState)
await ks.applyKStateDiffToRoom(spaceID, spaceDiff)
// guild icon was changed, so room avatars need to be updated as well as the space ones
// doing it this way rather than calling syncRoom for great efficiency gains
const newAvatarState = spaceDiff["m.room.avatar/"]
if (guild.icon && newAvatarState?.url) {
// don't try to update rooms with custom avatars though
const roomsWithCustomAvatars = select("channel_room", "room_id", {}, "WHERE custom_avatar IS NOT NULL").pluck().all()
for await (const room of api.generateFullHierarchy(spaceID)) {
if (room.avatar_url === newAvatarState.url) continue
if (roomsWithCustomAvatars.includes(room.room_id)) continue
await api.sendState(room.room_id, "m.room.avatar", "", newAvatarState)
}
}
return spaceID
}
/**
* Ensures the space exists. If it doesn't, creates the space with an accurate initial state.
* @param {DiscordTypes.APIGuild} guild
*/
function ensureSpace(guild) {
return _syncSpace(guild, false)
}
/**
* Actually syncs. Efficiently updates the space name, space avatar, and child room avatars.
* @param {DiscordTypes.APIGuild} guild
*/
function syncSpace(guild) {
return _syncSpace(guild, true)
}
/**
* Inefficiently force the space and its existing child rooms to be fully updated.
* Prefer not to call this as part of the bridge's normal operation.
*/
async function syncSpaceFully(guildID) {
/** @ts-ignore @type {DiscordTypes.APIGuild} */
const guild = discord.guilds.get(guildID)
assert.ok(guild)
const row = select("guild_space", ["space_id", "privacy_level"], {guild_id: guildID}).get()
if (!row) {
const guildKState = await guildToKState(guild, createRoom.DEFAULT_PRIVACY_LEVEL)
const spaceID = await createSpace(guild, guildKState)
return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here.
}
const {space_id: spaceID, privacy_level} = row
console.log(`[space sync] to matrix: ${guild.name}`)
const guildKState = await guildToKState(guild, privacy_level)
ks.kstateStripConditionals(guildKState) // pre-upload icons before diffing
await ks.kstateUploadMxc(guildKState)
// sync guild state to space
const spaceKState = await ks.roomToKState(spaceID)
const spaceDiff = ks.diffKState(spaceKState, guildKState)
await ks.applyKStateDiffToRoom(spaceID, spaceDiff)
const childRooms = await api.getFullHierarchy(spaceID)
for (const {room_id} of childRooms) {
const channelID = select("channel_room", "channel_id", {room_id}).pluck().get()
if (!channelID) continue
if (discord.channels.has(channelID)) {
await createRoom.syncRoom(channelID)
} else {
await createRoom.unbridgeChannel({id: channelID}, guildID)
}
}
return spaceID
}
/**
* @param {DiscordTypes.GatewayGuildEmojisUpdateDispatchData | DiscordTypes.GatewayGuildStickersUpdateDispatchData} data
* @param {boolean} checkBeforeSync false to always send new state, true to check the current state and only apply if state would change
*/
async function syncSpaceExpressions(data, checkBeforeSync) {
// No need for kstate here. Each of these maps to a single state event, which will always overwrite what was there before. I can just send the state event.
const spaceID = select("guild_space", "space_id", {guild_id: data.guild_id}).pluck().get()
if (!spaceID) return
/**
* @typedef {DiscordTypes.GatewayGuildEmojisUpdateDispatchData & DiscordTypes.GatewayGuildStickersUpdateDispatchData} Expressions
* @param {string} spaceID
* @param {Expressions extends any ? keyof Expressions : never} key
* @param {string} eventKey
* @param {typeof expression["emojisToState"] | typeof expression["stickersToState"]} fn
*/
async function update(spaceID, key, eventKey, fn) {
if (!(key in data) || !data[key].length) return
const guild = discord.guilds.get(data.guild_id)
assert(guild)
const content = await fn(data[key], guild)
if (checkBeforeSync) {
let existing
try {
existing = await api.getStateEvent(spaceID, "im.ponies.room_emotes", eventKey)
} catch (e) {
// State event not found. This space doesn't have any existing emojis. We create a dummy empty event for comparison's sake.
existing = fn([], guild)
}
if (isDeepStrictEqual(existing, content)) return
}
await api.sendState(spaceID, "im.ponies.room_emotes", eventKey, content)
}
await update(spaceID, "emojis", "moe.cadence.ooye.pack.emojis", expression.emojisToState)
await update(spaceID, "stickers", "moe.cadence.ooye.pack.stickers", expression.stickersToState)
}
module.exports.createSpace = createSpace
module.exports.ensureSpace = ensureSpace
module.exports.syncSpace = syncSpace
module.exports.syncSpaceFully = syncSpaceFully
module.exports.guildToKState = guildToKState
module.exports.syncSpaceExpressions = syncSpaceExpressions
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