#include "Ripple.h" #include "RippleOverlay.h" Ripple::Ripple(const QPoint ¢er, QObject *parent) : QParallelAnimationGroup(parent) , overlay_(0) , radius_anim_(animate("radius")) , opacity_anim_(animate("opacity")) , radius_(0) , opacity_(0) , center_(center) { init(); } Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent) : QParallelAnimationGroup(parent) , overlay_(overlay) , radius_anim_(animate("radius")) , opacity_anim_(animate("opacity")) , radius_(0) , opacity_(0) , center_(center) { init(); } Ripple::~Ripple() {} void Ripple::setRadius(qreal radius) { Q_ASSERT(overlay_); if (radius_ == radius) return; radius_ = radius; overlay_->update(); } void Ripple::setOpacity(qreal opacity) { Q_ASSERT(overlay_); if (opacity_ == opacity) return; opacity_ = opacity; overlay_->update(); } void Ripple::setColor(const QColor &color) { if (brush_.color() == color) return; brush_.setColor(color); if (overlay_) overlay_->update(); } void Ripple::setBrush(const QBrush &brush) { brush_ = brush; if (overlay_) overlay_->update(); } void Ripple::destroy() { Q_ASSERT(overlay_); overlay_->removeRipple(this); } QPropertyAnimation * Ripple::animate(const QByteArray &property, const QEasingCurve &easing, int duration) { QPropertyAnimation *animation = new QPropertyAnimation; animation->setTargetObject(this); animation->setPropertyName(property); animation->setEasingCurve(easing); animation->setDuration(duration); addAnimation(animation); return animation; } void Ripple::init() { setOpacityStartValue(0.5); setOpacityEndValue(0); setRadiusStartValue(0); setRadiusEndValue(300); brush_.setColor(Qt::black); brush_.setStyle(Qt::SolidPattern); connect(this, SIGNAL(finished()), this, SLOT(destroy())); }