diff --git a/src/ui/Ripple.cpp b/src/ui/Ripple.cpp
index f0455f0b..72cf2da2 100644
--- a/src/ui/Ripple.cpp
+++ b/src/ui/Ripple.cpp
@@ -14,7 +14,7 @@ Ripple::Ripple(const QPoint ¢er, QObject *parent)
, opacity_(0)
, center_(center)
{
- init();
+ init();
}
Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent)
@@ -26,86 +26,86 @@ Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent)
, opacity_(0)
, center_(center)
{
- init();
+ init();
}
void
Ripple::setRadius(qreal radius)
{
- Q_ASSERT(overlay_);
+ Q_ASSERT(overlay_);
- if (radius_ == radius)
- return;
+ if (radius_ == radius)
+ return;
- radius_ = radius;
- overlay_->update();
+ radius_ = radius;
+ overlay_->update();
}
void
Ripple::setOpacity(qreal opacity)
{
- Q_ASSERT(overlay_);
+ Q_ASSERT(overlay_);
- if (opacity_ == opacity)
- return;
+ if (opacity_ == opacity)
+ return;
- opacity_ = opacity;
- overlay_->update();
+ opacity_ = opacity;
+ overlay_->update();
}
void
Ripple::setColor(const QColor &color)
{
- if (brush_.color() == color)
- return;
+ if (brush_.color() == color)
+ return;
- brush_.setColor(color);
+ brush_.setColor(color);
- if (overlay_)
- overlay_->update();
+ if (overlay_)
+ overlay_->update();
}
void
Ripple::setBrush(const QBrush &brush)
{
- brush_ = brush;
+ brush_ = brush;
- if (overlay_)
- overlay_->update();
+ if (overlay_)
+ overlay_->update();
}
void
Ripple::destroy()
{
- Q_ASSERT(overlay_);
+ Q_ASSERT(overlay_);
- overlay_->removeRipple(this);
+ overlay_->removeRipple(this);
}
QPropertyAnimation *
Ripple::animate(const QByteArray &property, const QEasingCurve &easing, int duration)
{
- QPropertyAnimation *animation = new QPropertyAnimation;
- animation->setTargetObject(this);
- animation->setPropertyName(property);
- animation->setEasingCurve(easing);
- animation->setDuration(duration);
+ QPropertyAnimation *animation = new QPropertyAnimation;
+ animation->setTargetObject(this);
+ animation->setPropertyName(property);
+ animation->setEasingCurve(easing);
+ animation->setDuration(duration);
- addAnimation(animation);
+ addAnimation(animation);
- return animation;
+ return animation;
}
void
Ripple::init()
{
- setOpacityStartValue(0.5);
- setOpacityEndValue(0);
- setRadiusStartValue(0);
- setRadiusEndValue(300);
+ setOpacityStartValue(0.5);
+ setOpacityEndValue(0);
+ setRadiusStartValue(0);
+ setRadiusEndValue(300);
- brush_.setColor(Qt::black);
- brush_.setStyle(Qt::SolidPattern);
+ brush_.setColor(Qt::black);
+ brush_.setStyle(Qt::SolidPattern);
- connect(this, SIGNAL(finished()), this, SLOT(destroy()));
+ connect(this, SIGNAL(finished()), this, SLOT(destroy()));
}
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