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import { CLOSECODES, Payload, OPCODES } from "../util/Constants";
import WebSocket from "../util/WebSocket";
import {
Channel,
checkToken,
Guild,
Intents,
Member,
ReadyEventData,
User,
Session,
EVENTEnum,
Config,
dbConnection,
} from "@fosscord/util";
import { setupListener } from "../listener/listener";
import { IdentifySchema } from "../schema/Identify";
import { Send } from "../util/Send";
// import experiments from "./experiments.json";
const experiments: any = [];
import { check } from "./instanceOf";
import { Recipient } from "../../../util/dist/entities/Recipient";
import { genSessionId } from "../util/SessionUtils";
// TODO: bot sharding
// TODO: check priviliged intents
// TODO: check if already identified
export async function onIdentify(this: WebSocket, data: Payload) {
clearTimeout(this.readyTimeout);
check.call(this, IdentifySchema, data.d);
const identify: IdentifySchema = data.d;
try {
const { jwtSecret } = Config.get().security;
var { decoded } = await checkToken(identify.token, jwtSecret); // will throw an error if invalid
} catch (error) {
console.error("invalid token", error);
return this.close(CLOSECODES.Authentication_failed);
}
this.user_id = decoded.id;
if (!identify.intents) identify.intents = 0b11111111111111n;
this.intents = new Intents(identify.intents);
if (identify.shard) {
this.shard_id = identify.shard[0];
this.shard_count = identify.shard[1];
if (
!this.shard_count ||
!this.shard_id ||
this.shard_id >= this.shard_count ||
this.shard_id < 0 ||
this.shard_count <= 0
) {
return this.close(CLOSECODES.Invalid_shard);
}
}
const members = await Member.find({
where: { id: this.user_id },
relations: [
"guild",
"guild.channels",
"guild.emojis",
"guild.roles",
"guild.stickers",
"user",
"roles",
],
});
const merged_members = members.map((x: any) => {
return [x];
}) as Member[][];
const guilds = members.map((x) => ({ ...x.guild, joined_at: x.joined_at }));
const user_guild_settings_entries = members.map((x) => x.settings);
const recipients = await Recipient.find({
where: { user_id: this.user_id },
relations: ["channel", "channel.recipients"],
});
const channels = recipients.map((x) => x.channel);
const user = await User.findOneOrFail({ id: this.user_id });
if (!user) return this.close(CLOSECODES.Authentication_failed);
const session_id = genSessionId();
this.session_id = session_id; //Set the session of the WebSocket object
const session = new Session({
user_id: this.user_id,
session_id: session_id,
status: "online", //does the session always start as online?
client_info: {
//TODO read from identity
client: "desktop",
os: "linux",
version: 0,
},
});
//We save the session and we delete it when the websocket is closed
await session.save();
const public_user = {
username: user.username,
discriminator: user.discriminator,
id: user.id,
public_flags: user.public_flags,
avatar: user.avatar,
bot: user.bot,
bio: user.bio,
};
const privateUser = {
avatar: user.avatar,
mobile: user.mobile,
desktop: user.desktop,
discriminator: user.discriminator,
email: user.email,
flags: user.flags,
id: user.id,
mfa_enabled: user.mfa_enabled,
nsfw_allowed: user.nsfw_allowed,
phone: user.phone,
premium: user.premium,
premium_type: user.premium_type,
public_flags: user.public_flags,
username: user.username,
verified: user.verified,
bot: user.bot,
accent_color: user.accent_color || 0,
banner: user.banner,
bio: user.bio,
};
const d: ReadyEventData = {
v: 8,
user: privateUser,
user_settings: user.settings,
// @ts-ignore
guilds: guilds.map((x) => {
// @ts-ignore
x.guild_hashes = {};
return x;
}),
guild_experiments: [], // TODO
geo_ordered_rtc_regions: [], // TODO
relationships: user.relationships,
read_state: {
// TODO
entries: [],
partial: false,
version: 304128,
},
user_guild_settings: {
entries: user_guild_settings_entries,
partial: false, // TODO partial
version: 642,
},
private_channels: channels,
session_id: session_id,
analytics_token: "", // TODO
connected_accounts: [], // TODO
consents: {
personalization: {
consented: false, // TODO
},
},
country_code: user.settings.locale,
friend_suggestion_count: 0, // TODO
// @ts-ignore
experiments: experiments, // TODO
guild_join_requests: [], // TODO what is this?
users: [public_user].unique(), // TODO
merged_members: merged_members,
// shard // TODO: only for bots sharding
// application // TODO for applications
};
console.log("Send ready");
// TODO: send real proper data structure
await Send(this, {
op: OPCODES.Dispatch,
t: EVENTEnum.Ready,
s: this.sequence++,
d,
});
//TODO send READY_SUPPLEMENTAL
//TODO send GUILD_MEMBER_LIST_UPDATE
//TODO send SESSIONS_REPLACE
//TODO send VOICE_STATE_UPDATE to let the client know if another device is already connected to a voice channel
await setupListener.call(this);
}
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