1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
import { Request, Response, Router } from "express";
import { Guild } from "@fosscord/util";
import { HTTPError } from "@fosscord/util";
import { route } from "@fosscord/api";
import fs from "fs";
import path from "path";
const router: Router = Router();
// TODO: use svg templates instead of node-canvas for improved performance and to change it easily
// https://discord.com/developers/docs/resources/guild#get-guild-widget-image
// TODO: Cache the response
router.get("/", route({}), async (req: Request, res: Response) => {
const { guild_id } = req.params;
const guild = await Guild.findOneOrFail({ where: { id: guild_id } });
if (!guild.widget_enabled) throw new HTTPError("Unknown Guild", 404);
// Fetch guild information
const icon = guild.icon;
const name = guild.name;
const presence = guild.presence_count + " ONLINE";
// Fetch parameter
const style = req.query.style?.toString() || "shield";
if (!["shield", "banner1", "banner2", "banner3", "banner4"].includes(style)) {
throw new HTTPError("Value must be one of ('shield', 'banner1', 'banner2', 'banner3', 'banner4').", 400);
}
// Setup canvas
const { createCanvas } = require("canvas");
const { loadImage } = require("canvas");
const sizeOf = require("image-size");
// TODO: Widget style templates need Fosscord branding
const source = path.join(__dirname, "..", "..", "..", "..", "assets", "widget", `${style}.png`);
if (!fs.existsSync(source)) {
throw new HTTPError("Widget template does not exist.", 400);
}
// Create base template image for parameter
const { width, height } = await sizeOf(source);
const canvas = createCanvas(width, height);
const ctx = canvas.getContext("2d");
const template = await loadImage(source);
ctx.drawImage(template, 0, 0);
// Add the guild specific information to the template asset image
switch (style) {
case "shield":
ctx.textAlign = "center";
await drawText(ctx, 73, 13, "#FFFFFF", "thin 10px Verdana", presence);
break;
case "banner1":
if (icon) await drawIcon(ctx, 20, 27, 50, icon);
await drawText(ctx, 83, 51, "#FFFFFF", "12px Verdana", name, 22);
await drawText(ctx, 83, 66, "#C9D2F0FF", "thin 11px Verdana", presence);
break;
case "banner2":
if (icon) await drawIcon(ctx, 13, 19, 36, icon);
await drawText(ctx, 62, 34, "#FFFFFF", "12px Verdana", name, 15);
await drawText(ctx, 62, 49, "#C9D2F0FF", "thin 11px Verdana", presence);
break;
case "banner3":
if (icon) await drawIcon(ctx, 20, 20, 50, icon);
await drawText(ctx, 83, 44, "#FFFFFF", "12px Verdana", name, 27);
await drawText(ctx, 83, 58, "#C9D2F0FF", "thin 11px Verdana", presence);
break;
case "banner4":
if (icon) await drawIcon(ctx, 21, 136, 50, icon);
await drawText(ctx, 84, 156, "#FFFFFF", "13px Verdana", name, 27);
await drawText(ctx, 84, 171, "#C9D2F0FF", "thin 12px Verdana", presence);
break;
default:
throw new HTTPError("Value must be one of ('shield', 'banner1', 'banner2', 'banner3', 'banner4').", 400);
}
// Return final image
const buffer = canvas.toBuffer("image/png");
res.set("Content-Type", "image/png");
res.set("Cache-Control", "public, max-age=3600");
return res.send(buffer);
});
async function drawIcon(canvas: any, x: number, y: number, scale: number, icon: string) {
// @ts-ignore
const img = new require("canvas").Image();
img.src = icon;
// Do some canvas clipping magic!
canvas.save();
canvas.beginPath();
const r = scale / 2; // use scale to determine radius
canvas.arc(x + r, y + r, r, 0, 2 * Math.PI, false); // start circle at x, and y coords + radius to find center
canvas.clip();
canvas.drawImage(img, x, y, scale, scale);
canvas.restore();
}
async function drawText(canvas: any, x: number, y: number, color: string, font: string, text: string, maxcharacters?: number) {
canvas.fillStyle = color;
canvas.font = font;
if (text.length > (maxcharacters || 0) && maxcharacters) text = text.slice(0, maxcharacters) + "...";
canvas.fillText(text, x, y);
}
export default router;
|