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import { Request, Response, Router } from "express";
import { emitEvent, getPermission, Guild, GuildUpdateEvent, handleFile, Member } from "@fosscord/util";
import { HTTPError } from "lambert-server";
import { route } from "@fosscord/api";
import "missing-native-js-functions";
import { GuildCreateSchema } from "../index";
const router = Router();
export interface GuildUpdateSchema extends Omit<GuildCreateSchema, "channels"> {
banner?: string | null;
splash?: string | null;
description?: string;
features?: string[];
verification_level?: number;
default_message_notifications?: number;
system_channel_flags?: number;
explicit_content_filter?: number;
public_updates_channel_id?: string;
afk_timeout?: number;
afk_channel_id?: string;
preferred_locale?: string;
}
router.get("/", route({}), async (req: Request, res: Response) => {
const { guild_id } = req.params;
const [guild, member] = await Promise.all([
Guild.findOneOrFail({ id: guild_id }),
Member.findOne({ guild_id: guild_id, id: req.user_id })
]);
if (!member) throw new HTTPError("You are not a member of the guild you are trying to access", 401);
// @ts-ignore
guild.joined_at = member?.joined_at;
return res.send(guild);
});
router.patch("/", route({ body: "GuildUpdateSchema", permission: "MANAGE_GUILD" }), async (req: Request, res: Response) => {
const body = req.body as GuildUpdateSchema;
const { guild_id } = req.params;
// TODO: guild update check image
if (body.icon) body.icon = await handleFile(`/icons/${guild_id}`, body.icon);
if (body.banner) body.banner = await handleFile(`/banners/${guild_id}`, body.banner);
if (body.splash) body.splash = await handleFile(`/splashes/${guild_id}`, body.splash);
var guild = await Guild.findOneOrFail({
where: { id: guild_id },
relations: ["emojis", "roles", "stickers"]
});
// TODO: check if body ids are valid
guild.assign(body);
const data = guild.toJSON();
// TODO: guild hashes
// TODO: fix vanity_url_code, template_id
delete data.vanity_url_code;
delete data.template_id;
await Promise.all([guild.save(), emitEvent({ event: "GUILD_UPDATE", data, guild_id } as GuildUpdateEvent)]);
return res.json(data);
});
export default router;
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