/* Spacebar: A FOSS re-implementation and extension of the Discord.com backend. Copyright (C) 2023 Spacebar and Spacebar Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import { ConnectedAccount, ConnectedAccountCommonOAuthTokenResponse, ConnectionCallbackSchema, ConnectionLoader, DiscordApiErrors, } from "@spacebar/util"; import wretch from "wretch"; import Connection from "../../util/connections/Connection"; import { EpicGamesSettings } from "./EpicGamesSettings"; export interface UserResponse { accountId: string; displayName: string; preferredLanguage: string; } export interface EpicTokenResponse extends ConnectedAccountCommonOAuthTokenResponse { expires_at: string; refresh_expires_in: number; refresh_expires_at: string; account_id: string; client_id: string; application_id: string; } export default class EpicGamesConnection extends Connection { public readonly id = "epicgames"; public readonly authorizeUrl = "https://www.epicgames.com/id/authorize"; public readonly tokenUrl = "https://api.epicgames.dev/epic/oauth/v1/token"; public readonly userInfoUrl = "https://api.epicgames.dev/epic/id/v1/accounts"; public readonly scopes = ["basic profile"]; settings: EpicGamesSettings = new EpicGamesSettings(); init(): void { this.settings = ConnectionLoader.getConnectionConfig( this.id, this.settings, ) as EpicGamesSettings; } getAuthorizationUrl(userId: string): string { const state = this.createState(userId); const url = new URL(this.authorizeUrl); url.searchParams.append("client_id", this.settings.clientId!); url.searchParams.append("redirect_uri", this.getRedirectUri()); url.searchParams.append("response_type", "code"); url.searchParams.append("scope", this.scopes.join(" ")); url.searchParams.append("state", state); return url.toString(); } getTokenUrl(): string { return this.tokenUrl; } async exchangeCode( state: string, code: string, ): Promise { this.validateState(state); const url = this.getTokenUrl(); return wretch(url.toString()) .headers({ Accept: "application/json", Authorization: `Basic ${Buffer.from( `${this.settings.clientId}:${this.settings.clientSecret}`, ).toString("base64")}`, "Content-Type": "application/x-www-form-urlencoded", }) .body( new URLSearchParams({ grant_type: "authorization_code", code, }), ) .post() .json() .catch((e) => { console.error(e); throw DiscordApiErrors.GENERAL_ERROR; }); } async getUser(token: string): Promise { const { sub } = JSON.parse( Buffer.from(token.split(".")[1], "base64").toString("utf8"), ); const url = new URL(this.userInfoUrl); url.searchParams.append("accountId", sub); return wretch(url.toString()) .headers({ Authorization: `Bearer ${token}`, }) .get() .json() .catch((e) => { console.error(e); throw DiscordApiErrors.GENERAL_ERROR; }); } async handleCallback( params: ConnectionCallbackSchema, ): Promise { const userId = this.getUserId(params.state); const tokenData = await this.exchangeCode(params.state, params.code!); const userInfo = await this.getUser(tokenData.access_token); const exists = await this.hasConnection(userId, userInfo[0].accountId); if (exists) return null; return await this.createConnection({ user_id: userId, external_id: userInfo[0].accountId, friend_sync: params.friend_sync, name: userInfo[0].displayName, type: this.id, }); } }