/* Fosscord: A FOSS re-implementation and extension of the Discord.com backend. Copyright (C) 2023 Fosscord and Fosscord Contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ import { Channel, ChannelType, DiscordApiErrors, emitEvent, getPermission, VoiceState, VoiceStateUpdateEvent, VoiceStateUpdateSchema, } from "@fosscord/util"; import { route } from "@fosscord/api"; import { Request, Response, Router } from "express"; const router = Router(); //TODO need more testing when community guild and voice stage channel are working router.patch( "/", route({ body: "VoiceStateUpdateSchema" }), async (req: Request, res: Response) => { const body = req.body as VoiceStateUpdateSchema; const { guild_id } = req.params; const user_id = req.params.user_id === "@me" ? req.user_id : req.params.user_id; const perms = await getPermission( req.user_id, guild_id, body.channel_id, ); /* From https://discord.com/developers/docs/resources/guild#modify-current-user-voice-state You must have the MUTE_MEMBERS permission to unsuppress others. You can always suppress yourself. You must have the REQUEST_TO_SPEAK permission to request to speak. You can always clear your own request to speak. */ if (body.suppress && user_id !== req.user_id) { perms.hasThrow("MUTE_MEMBERS"); } if (!body.suppress) body.request_to_speak_timestamp = new Date(); if (body.request_to_speak_timestamp) perms.hasThrow("REQUEST_TO_SPEAK"); const voice_state = await VoiceState.findOne({ where: { guild_id, channel_id: body.channel_id, user_id, }, }); if (!voice_state) throw DiscordApiErrors.UNKNOWN_VOICE_STATE; voice_state.assign(body); const channel = await Channel.findOneOrFail({ where: { guild_id, id: body.channel_id }, }); if (channel.type !== ChannelType.GUILD_STAGE_VOICE) { throw DiscordApiErrors.CANNOT_EXECUTE_ON_THIS_CHANNEL_TYPE; } await Promise.all([ voice_state.save(), emitEvent({ event: "VOICE_STATE_UPDATE", data: voice_state, guild_id, } as VoiceStateUpdateEvent), ]); return res.sendStatus(204); }, ); export default router;