import { CLOSECODES, Payload, OPCODES } from "../util/Constants"; import WebSocket from "../util/WebSocket"; import { Channel, checkToken, Guild, Intents, Member, ReadyEventData, User, Session, EVENTEnum, Config, dbConnection, PublicMemberProjection, PublicMember, } from "@fosscord/util"; import { setupListener } from "../listener/listener"; import { IdentifySchema } from "../schema/Identify"; import { Send } from "../util/Send"; // import experiments from "./experiments.json"; const experiments: any = []; import { check } from "./instanceOf"; import { Recipient } from "../../../util/dist/entities/Recipient"; import { genSessionId } from "../util/SessionUtils"; // TODO: bot sharding // TODO: check priviliged intents // TODO: check if already identified export async function onIdentify(this: WebSocket, data: Payload) { clearTimeout(this.readyTimeout); check.call(this, IdentifySchema, data.d); const identify: IdentifySchema = data.d; try { const { jwtSecret } = Config.get().security; var { decoded } = await checkToken(identify.token, jwtSecret); // will throw an error if invalid } catch (error) { console.error("invalid token", error); return this.close(CLOSECODES.Authentication_failed); } this.user_id = decoded.id; if (!identify.intents) identify.intents = 0b11111111111111n; this.intents = new Intents(identify.intents); if (identify.shard) { this.shard_id = identify.shard[0]; this.shard_count = identify.shard[1]; if ( !this.shard_count || !this.shard_id || this.shard_id >= this.shard_count || this.shard_id < 0 || this.shard_count <= 0 ) { return this.close(CLOSECODES.Invalid_shard); } } const members = await Member.find({ where: { id: this.user_id }, relations: [ "guild", "guild.channels", "guild.emojis", "guild.roles", "guild.stickers", "user", "roles", ], }); const merged_members = members.map((x: Member) => { return [ { ...x, roles: x.roles.map((x) => x.id), settings: undefined, guild: undefined, }, ]; }) as PublicMember[][]; const guilds = members.map((x) => ({ ...x.guild, joined_at: x.joined_at })); const user_guild_settings_entries = members.map((x) => x.settings); const recipients = await Recipient.find({ where: { user_id: this.user_id }, relations: ["channel", "channel.recipients"], }); const channels = recipients.map((x) => x.channel); const user = await User.findOneOrFail({ id: this.user_id }); if (!user) return this.close(CLOSECODES.Authentication_failed); const session_id = genSessionId(); this.session_id = session_id; //Set the session of the WebSocket object const session = new Session({ user_id: this.user_id, session_id: session_id, status: "online", //does the session always start as online? client_info: { //TODO read from identity client: "desktop", os: "linux", version: 0, }, }); //We save the session and we delete it when the websocket is closed await session.save(); const public_user = { username: user.username, discriminator: user.discriminator, id: user.id, public_flags: user.public_flags, avatar: user.avatar, bot: user.bot, bio: user.bio, }; const privateUser = { avatar: user.avatar, mobile: user.mobile, desktop: user.desktop, discriminator: user.discriminator, email: user.email, flags: user.flags, id: user.id, mfa_enabled: user.mfa_enabled, nsfw_allowed: user.nsfw_allowed, phone: user.phone, premium: user.premium, premium_type: user.premium_type, public_flags: user.public_flags, username: user.username, verified: user.verified, bot: user.bot, accent_color: user.accent_color || 0, banner: user.banner, bio: user.bio, }; const d: ReadyEventData = { v: 8, user: privateUser, user_settings: user.settings, // @ts-ignore guilds: guilds.map((x) => { // @ts-ignore x.guild_hashes = {}; // @ts-ignore x.guild_scheduled_events = []; // @ts-ignore x.threads = []; return x; }), guild_experiments: [], // TODO geo_ordered_rtc_regions: [], // TODO relationships: user.relationships, read_state: { // TODO entries: [], partial: false, version: 304128, }, user_guild_settings: { entries: user_guild_settings_entries, partial: false, // TODO partial version: 642, }, private_channels: channels, session_id: session_id, analytics_token: "", // TODO connected_accounts: [], // TODO consents: { personalization: { consented: false, // TODO }, }, country_code: user.settings.locale, friend_suggestion_count: 0, // TODO // @ts-ignore experiments: experiments, // TODO guild_join_requests: [], // TODO what is this? users: [public_user].unique(), // TODO merged_members: merged_members, // shard // TODO: only for bots sharding // application // TODO for applications }; console.log("Send ready"); // TODO: send real proper data structure await Send(this, { op: OPCODES.Dispatch, t: EVENTEnum.Ready, s: this.sequence++, d, }); //TODO send READY_SUPPLEMENTAL //TODO send GUILD_MEMBER_LIST_UPDATE //TODO send SESSIONS_REPLACE //TODO send VOICE_STATE_UPDATE to let the client know if another device is already connected to a voice channel await setupListener.call(this); }