import { Request, Response, Router } from "express"; import { DiscordApiErrors, emitEvent, getPermission, getRights, Guild, GuildUpdateEvent, handleFile, Member } from "@fosscord/util"; import { HTTPError } from "@fosscord/util"; import { route } from "@fosscord/api"; import { GuildCreateSchema } from "../index"; const router = Router(); export interface GuildUpdateSchema extends Omit { name?: string; banner?: string | null; splash?: string | null; description?: string; features?: string[]; verification_level?: number; default_message_notifications?: number; system_channel_flags?: number; explicit_content_filter?: number; public_updates_channel_id?: string; afk_timeout?: number; afk_channel_id?: string; preferred_locale?: string; } router.get("/", route({}), async (req: Request, res: Response) => { const { guild_id } = req.params; const [guild, member] = await Promise.all([ Guild.findOneOrFail({ where: { id: guild_id } }), Member.findOne({ where: { guild_id, id: req.user_id } }) ]); if (!member) throw new HTTPError("You are not a member of the guild you are trying to access", 401); // @ts-ignore guild.joined_at = member?.joined_at; return res.send(guild); }); router.patch("/", route({ body: "GuildUpdateSchema"}), async (req: Request, res: Response) => { const body = req.body as GuildUpdateSchema; const { guild_id } = req.params; const rights = await getRights(req.user_id); const permission = await getPermission(req.user_id, guild_id); if (!rights.has("MANAGE_GUILDS")||!permission.has("MANAGE_GUILD")) throw DiscordApiErrors.MISSING_PERMISSIONS.withParams("MANAGE_GUILD"); // TODO: guild update check image if (body.icon) body.icon = await handleFile(`/icons/${guild_id}`, body.icon); if (body.banner) body.banner = await handleFile(`/banners/${guild_id}`, body.banner); if (body.splash) body.splash = await handleFile(`/splashes/${guild_id}`, body.splash); let guild = await Guild.findOneOrFail({ where: { id: guild_id }, relations: ["emojis", "roles", "stickers"] }); // TODO: check if body ids are valid guild = Object.assign(guild, body); //TODO: check this, removed toJSON call const data = JSON.parse(JSON.stringify(guild)); // TODO: guild hashes // TODO: fix vanity_url_code, template_id delete data.vanity_url_code; delete data.template_id; await Promise.all([guild.save(), emitEvent({ event: "GUILD_UPDATE", data, guild_id } as GuildUpdateEvent)]); return res.json(data); }); export default router;