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-rw-r--r--gateway/src/schema/Activity.ts39
1 files changed, 3 insertions, 36 deletions
diff --git a/gateway/src/schema/Activity.ts b/gateway/src/schema/Activity.ts
index f1665efd..e8763046 100644
--- a/gateway/src/schema/Activity.ts
+++ b/gateway/src/schema/Activity.ts
@@ -1,4 +1,4 @@
-import { EmojiSchema } from "./Emoji";
+import { Activity, Status } from "@fosscord/util";
 
 export const ActivitySchema = {
 	afk: Boolean,
@@ -47,40 +47,7 @@ export const ActivitySchema = {
 
 export interface ActivitySchema {
 	afk: boolean;
-	status: string;
-	activities?: [
-		{
-			name: string; // the activity's name
-			type: number; // activity type // TODO: check if its between range 0-5
-			url?: string; // stream url, is validated when type is 1
-			created_at?: number; // unix timestamp of when the activity was added to the user's session
-			timestamps?: {
-				// unix timestamps for start and/or end of the game
-				start: number;
-				end: number;
-			};
-			application_id?: string; // application id for the game
-			details?: string;
-			state?: string;
-			emoji?: EmojiSchema;
-			party?: {
-				id?: string;
-				size?: [number]; // used to show the party's current and maximum size // TODO: array length 2
-			};
-			assets?: {
-				large_image?: string; // the id for a large asset of the activity, usually a snowflake
-				large_text?: string; // text displayed when hovering over the large image of the activity
-				small_image?: string; // the id for a small asset of the activity, usually a snowflake
-				small_text?: string; // text displayed when hovering over the small image of the activity
-			};
-			secrets?: {
-				join?: string; // the secret for joining a party
-				spectate?: string; // the secret for spectating a game
-				match?: string; // the secret for a specific instanced match
-			};
-			instance?: boolean;
-			flags: string; // activity flags OR d together, describes what the payload includes
-		}
-	];
+	status: Status;
+	activities?: Activity[];
 	since?: number; // unix time (in milliseconds) of when the client went idle, or null if the client is not idle
 }