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-rw-r--r--gateway/src/events/Close.ts2
-rw-r--r--gateway/src/opcodes/VoiceStateUpdate.ts24
-rw-r--r--util/src/entities/VoiceState.ts5
3 files changed, 23 insertions, 8 deletions
diff --git a/gateway/src/events/Close.ts b/gateway/src/events/Close.ts
index b4fed316..2f274ec4 100644
--- a/gateway/src/events/Close.ts
+++ b/gateway/src/events/Close.ts
@@ -4,7 +4,7 @@ import { Session } from "@fosscord/util";
 
 export async function Close(this: WebSocket, code: number, reason: string) {
 	console.log("[WebSocket] closed", code, reason);
-	await Session.delete({ session_id: this.session_id });
+	if (this.session_id) await Session.delete({ session_id: this.session_id });
 	// @ts-ignore
 	this.off("message", Message);
 }
diff --git a/gateway/src/opcodes/VoiceStateUpdate.ts b/gateway/src/opcodes/VoiceStateUpdate.ts
index 04392b62..fba0db1f 100644
--- a/gateway/src/opcodes/VoiceStateUpdate.ts
+++ b/gateway/src/opcodes/VoiceStateUpdate.ts
@@ -2,7 +2,7 @@ import { VoiceStateUpdateSchema } from "../schema/VoiceStateUpdateSchema";
 import { Payload } from "../util/Constants";
 import WebSocket from "../util/WebSocket";
 import { check } from "./instanceOf";
-import { Config, emitEvent, VoiceServerUpdateEvent, VoiceState, VoiceStateUpdateEvent } from "@fosscord/util";
+import { Config, emitEvent, Member, VoiceServerUpdateEvent, VoiceState, VoiceStateUpdateEvent } from "@fosscord/util";
 import { genVoiceToken } from "../util/SessionUtils";
 // TODO: check if a voice server is setup
 // Notice: Bot users respect the voice channel's user limit, if set. When the voice channel is full, you will not receive the Voice State Update or Voice Server Update events in response to your own Voice State Update. Having MANAGE_CHANNELS permission bypasses this limit and allows you to join regardless of the channel being full or not.
@@ -14,8 +14,7 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 	let voiceState;
 	try {
 		voiceState = await VoiceState.findOneOrFail({
-			where: { user_id: this.user_id },
-			relations: ["member", "member.user", "member.roles"],
+			where: { user_id: this.user_id }
 		});
 		if (voiceState.session_id !== this.session_id && body.channel_id === null) {
 			//Should we also check guild_id === null?
@@ -23,6 +22,15 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 			return;
 		}
 
+		//If a user change voice channel between guild we should send a left event first
+		if (voiceState.guild_id !== body.guild_id && voiceState.session_id === this.session_id) {
+			await emitEvent({
+				event: "VOICE_STATE_UPDATE",
+				data: { ...voiceState, channel_id: null },
+				guild_id: voiceState.guild_id,
+			})
+		}
+
 		//The event send by Discord's client on channel leave has both guild_id and channel_id as null
 		if (body.guild_id === null) body.guild_id = voiceState.guild_id;
 		voiceState.assign(body);
@@ -36,12 +44,18 @@ export async function onVoiceStateUpdate(this: WebSocket, data: Payload) {
 		});
 	}
 
+	//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
+	//TODO the member.user should only have these properties: avatar, discriminator, id, username
+	//TODO this may fail
+	voiceState.member = await Member.findOneOrFail({
+		where: { id: voiceState.user_id, guild_id: voiceState.guild_id },
+		relations: ["user", "roles"],
+	})
+
 	//If the session changed we generate a new token
 	if (voiceState.session_id !== this.session_id) voiceState.token = genVoiceToken();
 	voiceState.session_id = this.session_id;
 
-	//TODO the member should only have these properties: hoisted_role, deaf, joined_at, mute, roles, user
-	//TODO the member.user should only have these properties: avatar, discriminator, id, username
 	const { id, ...newObj } = voiceState;
 
 	await Promise.all([
diff --git a/util/src/entities/VoiceState.ts b/util/src/entities/VoiceState.ts
index d7a032c7..56eb244e 100644
--- a/util/src/entities/VoiceState.ts
+++ b/util/src/entities/VoiceState.ts
@@ -32,8 +32,9 @@ export class VoiceState extends BaseClass {
 	@ManyToOne(() => User)
 	user: User;
 
-	@JoinColumn({ name: "user_id" })
-	@ManyToOne(() => Member)
+	// @JoinColumn([{ name: "user_id", referencedColumnName: "id" },{ name: "guild_id", referencedColumnName: "guild_id" }])
+	// @ManyToOne(() => Member)
+	//TODO find a way to make it work without breaking Guild.voice_states
 	member: Member;
 
 	@Column()