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author | Puyodead1 <puyodead@proton.me> | 2023-08-06 23:15:35 -0400 |
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committer | Puyodead1 <puyodead@proton.me> | 2023-08-06 23:15:35 -0400 |
commit | fe4acbfee58e840412ed5d496fb565843d4a8cdd (patch) | |
tree | 3397988bd5ff2c812a0fbf688c1d375ad02df7d8 /src/connections/EpicGames | |
parent | Fix connection class imports (diff) | |
download | server-fe4acbfee58e840412ed5d496fb565843d4a8cdd.tar.xz |
Fix linter warnings in connections
Diffstat (limited to 'src/connections/EpicGames')
-rw-r--r-- | src/connections/EpicGames/index.ts | 23 |
1 files changed, 15 insertions, 8 deletions
diff --git a/src/connections/EpicGames/index.ts b/src/connections/EpicGames/index.ts index 8521a6f3..e5b2d336 100644 --- a/src/connections/EpicGames/index.ts +++ b/src/connections/EpicGames/index.ts @@ -19,10 +19,10 @@ import { ConnectedAccount, ConnectedAccountCommonOAuthTokenResponse, + Connection, ConnectionCallbackSchema, ConnectionLoader, DiscordApiErrors, - Connection, } from "@spacebar/util"; import wretch from "wretch"; import { EpicGamesSettings } from "./EpicGamesSettings"; @@ -53,17 +53,21 @@ export default class EpicGamesConnection extends Connection { settings: EpicGamesSettings = new EpicGamesSettings(); init(): void { - this.settings = ConnectionLoader.getConnectionConfig( - this.id, - this.settings, - ) as EpicGamesSettings; + const settings = + ConnectionLoader.getConnectionConfig<EpicGamesSettings>( + this.id, + this.settings, + ); + + if (settings.enabled && (!settings.clientId || !settings.clientSecret)) + throw new Error(`Invalid settings for connection ${this.id}`); } getAuthorizationUrl(userId: string): string { const state = this.createState(userId); const url = new URL(this.authorizeUrl); - url.searchParams.append("client_id", this.settings.clientId!); + url.searchParams.append("client_id", this.settings.clientId as string); url.searchParams.append("redirect_uri", this.getRedirectUri()); url.searchParams.append("response_type", "code"); url.searchParams.append("scope", this.scopes.join(" ")); @@ -127,8 +131,11 @@ export default class EpicGamesConnection extends Connection { async handleCallback( params: ConnectionCallbackSchema, ): Promise<ConnectedAccount | null> { - const userId = this.getUserId(params.state); - const tokenData = await this.exchangeCode(params.state, params.code!); + const { state, code } = params; + if (!code) throw new Error("No code provided"); + + const userId = this.getUserId(state); + const tokenData = await this.exchangeCode(state, code); const userInfo = await this.getUser(tokenData.access_token); const exists = await this.hasConnection(userId, userInfo[0].accountId); |