@roomType (@rooms.Count)
@foreach (var room in rooms) {
@* @if (RoomVersionDangerLevel(room) != 0 && *@
@* (room.StateEvents.FirstOrDefault(x=>x.Type == "m.room.power_levels")?.TypedContent is RoomPowerLevelEventContent powerLevels && powerLevels.UserHasPermission(HomeServer.UserId, "m.room.tombstone"))) { *@
@* Upgrade room *@
@* } *@
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@if (roomType == "Space") {
}
}