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using System;
using System.Diagnostics;
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
public class TeeOutputStream
: BaseOutputStream
{
private readonly Stream output, tee;
public TeeOutputStream(Stream output, Stream tee)
{
Debug.Assert(output.CanWrite);
Debug.Assert(tee.CanWrite);
this.output = output;
this.tee = tee;
}
#if PORTABLE
protected override void Disposing(bool disposing)
{
if (disposing)
{
Platform.Dispose(output);
Platform.Dispose(tee);
}
base.Dispose(disposing);
}
#else
public override void Close()
{
Platform.Dispose(output);
Platform.Dispose(tee);
}
#endif
public override void Write(byte[] buffer, int offset, int count)
{
output.Write(buffer, offset, count);
tee.Write(buffer, offset, count);
}
public override void WriteByte(byte b)
{
output.WriteByte(b);
tee.WriteByte(b);
}
}
}
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