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using System;
using System.Diagnostics;
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
public class TeeInputStream
: BaseInputStream
{
private readonly Stream input, tee;
public TeeInputStream(Stream input, Stream tee)
{
Debug.Assert(input.CanRead);
Debug.Assert(tee.CanWrite);
this.input = input;
this.tee = tee;
}
public override void Close()
{
input.Close();
tee.Close();
}
public override int Read(byte[] buf, int off, int len)
{
int i = input.Read(buf, off, len);
if (i > 0)
{
tee.Write(buf, off, i);
}
return i;
}
public override int ReadByte()
{
int i = input.ReadByte();
if (i >= 0)
{
tee.WriteByte((byte)i);
}
return i;
}
}
}
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