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using System;
using System.Collections;
namespace Org.BouncyCastle.Utilities.Collections
{
public class UnmodifiableSetProxy
: UnmodifiableSet
{
private readonly ISet s;
public UnmodifiableSetProxy (ISet s)
{
this.s = s;
}
public override bool Contains(object o)
{
return s.Contains(o);
}
public override void CopyTo(Array array, int index)
{
s.CopyTo(array, index);
}
public override int Count
{
get { return s.Count; }
}
public override IEnumerator GetEnumerator()
{
return s.GetEnumerator();
}
public override bool IsEmpty
{
get { return s.IsEmpty; }
}
public override bool IsFixedSize
{
get { return s.IsFixedSize; }
}
public override bool IsSynchronized
{
get { return s.IsSynchronized; }
}
public override object SyncRoot
{
get { return s.SyncRoot; }
}
}
}
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