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using System;
using Org.BouncyCastle.Security;
namespace Org.BouncyCastle.Crypto.Prng
{
public class X931SecureRandom
: SecureRandom
{
private readonly bool mPredictionResistant;
private readonly SecureRandom mRandomSource;
private readonly X931Rng mDrbg;
internal X931SecureRandom(SecureRandom randomSource, X931Rng drbg, bool predictionResistant)
: base(null)
{
this.mRandomSource = randomSource;
this.mDrbg = drbg;
this.mPredictionResistant = predictionResistant;
}
public override void SetSeed(byte[] seed)
{
lock (this)
{
if (mRandomSource != null)
{
this.mRandomSource.SetSeed(seed);
}
}
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
public override void SetSeed(Span<byte> seed)
{
lock (this)
{
if (mRandomSource != null)
{
this.mRandomSource.SetSeed(seed);
}
}
}
#endif
public override void SetSeed(long seed)
{
lock (this)
{
// this will happen when SecureRandom() is created
if (mRandomSource != null)
{
this.mRandomSource.SetSeed(seed);
}
}
}
public override void NextBytes(byte[] bytes)
{
NextBytes(bytes, 0, bytes.Length);
}
public override void NextBytes(byte[] buf, int off, int len)
{
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
NextBytes(buf.AsSpan(off, len));
#else
lock (this)
{
// check if a reseed is required...
if (mDrbg.Generate(buf, off, len, mPredictionResistant) < 0)
{
mDrbg.Reseed();
mDrbg.Generate(buf, off, len, mPredictionResistant);
}
}
#endif
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
public override void NextBytes(Span<byte> buffer)
{
lock (this)
{
// check if a reseed is required...
if (mDrbg.Generate(buffer, mPredictionResistant) < 0)
{
mDrbg.Reseed();
mDrbg.Generate(buffer, mPredictionResistant);
}
}
}
#endif
public override byte[] GenerateSeed(int numBytes)
{
return EntropyUtilities.GenerateSeed(mDrbg.EntropySource, numBytes);
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
public override void GenerateSeed(Span<byte> seed)
{
EntropyUtilities.GenerateSeed(mDrbg.EntropySource, seed);
}
#endif
}
}
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