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using System;
using System.Collections;
using System.IO;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Bcpg
{
/**
* Basic type for a user attribute packet.
*/
public class UserAttributePacket
: ContainedPacket
{
private readonly UserAttributeSubpacket[] subpackets;
public UserAttributePacket(
BcpgInputStream bcpgIn)
{
UserAttributeSubpacketsParser sIn = new UserAttributeSubpacketsParser(bcpgIn);
UserAttributeSubpacket sub;
IList v = Platform.CreateArrayList();
while ((sub = sIn.ReadPacket()) != null)
{
v.Add(sub);
}
subpackets = new UserAttributeSubpacket[v.Count];
for (int i = 0; i != subpackets.Length; i++)
{
subpackets[i] = (UserAttributeSubpacket)v[i];
}
}
public UserAttributePacket(
UserAttributeSubpacket[] subpackets)
{
this.subpackets = subpackets;
}
public UserAttributeSubpacket[] GetSubpackets()
{
return subpackets;
}
public override void Encode(
BcpgOutputStream bcpgOut)
{
MemoryStream bOut = new MemoryStream();
for (int i = 0; i != subpackets.Length; i++)
{
subpackets[i].Encode(bOut);
}
bcpgOut.WritePacket(PacketTag.UserAttribute, bOut.ToArray(), false);
}
}
}
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