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using System;
using System.IO;
using Org.BouncyCastle.Utilities;
using Org.BouncyCastle.Utilities.IO;
namespace Org.BouncyCastle.Bcpg
{
/// <remarks>Basic output stream.</remarks>
public class BcpgOutputStream
: BaseOutputStream
{
internal static BcpgOutputStream Wrap(
Stream outStr)
{
if (outStr is BcpgOutputStream)
{
return (BcpgOutputStream) outStr;
}
return new BcpgOutputStream(outStr);
}
private Stream outStr;
private byte[] partialBuffer;
private int partialBufferLength;
private int partialPower;
private int partialOffset;
private const int BufferSizePower = 16; // 2^16 size buffer on long files
/// <summary>Create a stream representing a general packet.</summary>
/// <param name="outStr">Output stream to write to.</param>
public BcpgOutputStream(
Stream outStr)
{
if (outStr == null)
throw new ArgumentNullException("outStr");
this.outStr = outStr;
}
/// <summary>Create a stream representing an old style partial object.</summary>
/// <param name="outStr">Output stream to write to.</param>
/// <param name="tag">The packet tag for the object.</param>
public BcpgOutputStream(
Stream outStr,
PacketTag tag)
{
if (outStr == null)
throw new ArgumentNullException("outStr");
this.outStr = outStr;
this.WriteHeader(tag, true, true, 0);
}
/// <summary>Create a stream representing a general packet.</summary>
/// <param name="outStr">Output stream to write to.</param>
/// <param name="tag">Packet tag.</param>
/// <param name="length">Size of chunks making up the packet.</param>
/// <param name="oldFormat">If true, the header is written out in old format.</param>
public BcpgOutputStream(
Stream outStr,
PacketTag tag,
long length,
bool oldFormat)
{
if (outStr == null)
throw new ArgumentNullException("outStr");
this.outStr = outStr;
if (length > 0xFFFFFFFFL)
{
this.WriteHeader(tag, false, true, 0);
this.partialBufferLength = 1 << BufferSizePower;
this.partialBuffer = new byte[partialBufferLength];
this.partialPower = BufferSizePower;
this.partialOffset = 0;
}
else
{
this.WriteHeader(tag, oldFormat, false, length);
}
}
/// <summary>Create a new style partial input stream buffered into chunks.</summary>
/// <param name="outStr">Output stream to write to.</param>
/// <param name="tag">Packet tag.</param>
/// <param name="length">Size of chunks making up the packet.</param>
public BcpgOutputStream(
Stream outStr,
PacketTag tag,
long length)
{
if (outStr == null)
throw new ArgumentNullException("outStr");
this.outStr = outStr;
this.WriteHeader(tag, false, false, length);
}
/// <summary>Create a new style partial input stream buffered into chunks.</summary>
/// <param name="outStr">Output stream to write to.</param>
/// <param name="tag">Packet tag.</param>
/// <param name="buffer">Buffer to use for collecting chunks.</param>
public BcpgOutputStream(
Stream outStr,
PacketTag tag,
byte[] buffer)
{
if (outStr == null)
throw new ArgumentNullException("outStr");
this.outStr = outStr;
this.WriteHeader(tag, false, true, 0);
this.partialBuffer = buffer;
uint length = (uint) partialBuffer.Length;
for (partialPower = 0; length != 1; partialPower++)
{
length >>= 1;
}
if (partialPower > 30)
{
throw new IOException("Buffer cannot be greater than 2^30 in length.");
}
this.partialBufferLength = 1 << partialPower;
this.partialOffset = 0;
}
private void WriteNewPacketLength(
long bodyLen)
{
if (bodyLen < 192)
{
outStr.WriteByte((byte)bodyLen);
}
else if (bodyLen <= 8383)
{
bodyLen -= 192;
outStr.WriteByte((byte)(((bodyLen >> 8) & 0xff) + 192));
outStr.WriteByte((byte)bodyLen);
}
else
{
outStr.WriteByte(0xff);
outStr.WriteByte((byte)(bodyLen >> 24));
outStr.WriteByte((byte)(bodyLen >> 16));
outStr.WriteByte((byte)(bodyLen >> 8));
outStr.WriteByte((byte)bodyLen);
}
}
private void WriteHeader(
PacketTag tag,
bool oldPackets,
bool partial,
long bodyLen)
{
int hdr = 0x80;
if (partialBuffer != null)
{
PartialFlushLast();
partialBuffer = null;
}
if (oldPackets)
{
hdr |= ((int) tag) << 2;
if (partial)
{
this.WriteByte((byte)(hdr | 0x03));
}
else
{
if (bodyLen <= 0xff)
{
this.WriteByte((byte) hdr);
this.WriteByte((byte)bodyLen);
}
else if (bodyLen <= 0xffff)
{
this.WriteByte((byte)(hdr | 0x01));
this.WriteByte((byte)(bodyLen >> 8));
this.WriteByte((byte)(bodyLen));
}
else
{
this.WriteByte((byte)(hdr | 0x02));
this.WriteByte((byte)(bodyLen >> 24));
this.WriteByte((byte)(bodyLen >> 16));
this.WriteByte((byte)(bodyLen >> 8));
this.WriteByte((byte)bodyLen);
}
}
}
else
{
hdr |= 0x40 | (int) tag;
this.WriteByte((byte) hdr);
if (partial)
{
partialOffset = 0;
}
else
{
this.WriteNewPacketLength(bodyLen);
}
}
}
private void PartialFlush()
{
outStr.WriteByte((byte)(0xE0 | partialPower));
outStr.Write(partialBuffer, 0, partialBufferLength);
partialOffset = 0;
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
private void PartialFlush(ref ReadOnlySpan<byte> buffer)
{
outStr.WriteByte((byte)(0xE0 | partialPower));
outStr.Write(buffer[..partialBufferLength]);
buffer = buffer[partialBufferLength..];
}
#endif
private void PartialFlushLast()
{
WriteNewPacketLength(partialOffset);
outStr.Write(partialBuffer, 0, partialOffset);
partialOffset = 0;
}
private void PartialWrite(byte[] buffer, int offset, int count)
{
Streams.ValidateBufferArguments(buffer, offset, count);
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
PartialWrite(buffer.AsSpan(offset, count));
#else
if (partialOffset == partialBufferLength)
{
PartialFlush();
}
if (count <= (partialBufferLength - partialOffset))
{
Array.Copy(buffer, offset, partialBuffer, partialOffset, count);
partialOffset += count;
return;
}
int diff = partialBufferLength - partialOffset;
Array.Copy(buffer, offset, partialBuffer, partialOffset, diff);
offset += diff;
count -= diff;
PartialFlush();
while (count > partialBufferLength)
{
Array.Copy(buffer, offset, partialBuffer, 0, partialBufferLength);
offset += partialBufferLength;
count -= partialBufferLength;
PartialFlush();
}
Array.Copy(buffer, offset, partialBuffer, 0, count);
partialOffset = count;
#endif
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
private void PartialWrite(ReadOnlySpan<byte> buffer)
{
if (partialOffset == partialBufferLength)
{
PartialFlush();
}
if (buffer.Length <= (partialBufferLength - partialOffset))
{
buffer.CopyTo(partialBuffer.AsSpan(partialOffset));
partialOffset += buffer.Length;
return;
}
int diff = partialBufferLength - partialOffset;
buffer[..diff].CopyTo(partialBuffer.AsSpan(partialOffset));
buffer = buffer[diff..];
PartialFlush();
while (buffer.Length > partialBufferLength)
{
PartialFlush(ref buffer);
}
buffer.CopyTo(partialBuffer);
partialOffset = buffer.Length;
}
#endif
private void PartialWriteByte(byte value)
{
if (partialOffset == partialBufferLength)
{
PartialFlush();
}
partialBuffer[partialOffset++] = value;
}
public override void Write(byte[] buffer, int offset, int count)
{
if (partialBuffer != null)
{
PartialWrite(buffer, offset, count);
}
else
{
outStr.Write(buffer, offset, count);
}
}
#if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER
public override void Write(ReadOnlySpan<byte> buffer)
{
if (partialBuffer != null)
{
PartialWrite(buffer);
}
else
{
outStr.Write(buffer);
}
}
#endif
public override void WriteByte(byte value)
{
if (partialBuffer != null)
{
PartialWriteByte(value);
}
else
{
outStr.WriteByte(value);
}
}
// Additional helper methods to write primitive types
internal virtual void WriteShort(
short n)
{
this.Write(
(byte)(n >> 8),
(byte)n);
}
internal virtual void WriteInt(
int n)
{
this.Write(
(byte)(n >> 24),
(byte)(n >> 16),
(byte)(n >> 8),
(byte)n);
}
internal virtual void WriteLong(
long n)
{
this.Write(
(byte)(n >> 56),
(byte)(n >> 48),
(byte)(n >> 40),
(byte)(n >> 32),
(byte)(n >> 24),
(byte)(n >> 16),
(byte)(n >> 8),
(byte)n);
}
public void WritePacket(
ContainedPacket p)
{
p.Encode(this);
}
internal void WritePacket(
PacketTag tag,
byte[] body,
bool oldFormat)
{
this.WriteHeader(tag, oldFormat, false, body.Length);
this.Write(body);
}
public void WriteObject(
BcpgObject bcpgObject)
{
bcpgObject.Encode(this);
}
public void WriteObjects(
params BcpgObject[] v)
{
foreach (BcpgObject o in v)
{
o.Encode(this);
}
}
/// <summary>Flush the underlying stream.</summary>
public override void Flush()
{
outStr.Flush();
}
/// <summary>Finish writing out the current packet without closing the underlying stream.</summary>
public void Finish()
{
if (partialBuffer != null)
{
PartialFlushLast();
Array.Clear(partialBuffer, 0, partialBuffer.Length);
partialBuffer = null;
}
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
this.Finish();
outStr.Flush();
outStr.Dispose();
}
base.Dispose(disposing);
}
}
}
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