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using System;
using System.Collections;
namespace Org.BouncyCastle.Asn1
{
internal class LazyDerSequence
: DerSequence
{
private byte[] encoded;
internal LazyDerSequence(byte[] encoded)
: base()
{
if (null == encoded)
throw new ArgumentNullException("encoded");
this.encoded = encoded;
}
private void Parse()
{
lock (this)
{
if (null != encoded)
{
Asn1InputStream e = new LazyAsn1InputStream(encoded);
Asn1EncodableVector v = e.ReadVector();
this.elements = v.TakeElements();
this.encoded = null;
}
}
}
public override Asn1Encodable this[int index]
{
get
{
Parse();
return base[index];
}
}
public override IEnumerator GetEnumerator()
{
Parse();
return base.GetEnumerator();
}
public override int Count
{
get
{
Parse();
return base.Count;
}
}
internal override void Encode(Asn1OutputStream asn1Out)
{
lock (this)
{
if (encoded == null)
{
base.Encode(asn1Out);
}
else
{
asn1Out.WriteEncoded(Asn1Tags.Sequence | Asn1Tags.Constructed, encoded);
}
}
}
}
}
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