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using System;
using System.IO;
namespace Org.BouncyCastle.Asn1
{
public class LazyAsn1InputStream
: Asn1InputStream
{
public LazyAsn1InputStream(byte[] input)
: base(input)
{
}
public LazyAsn1InputStream(Stream inputStream)
: base(inputStream)
{
}
public LazyAsn1InputStream(Stream input, int limit)
: base(input, limit)
{
}
public LazyAsn1InputStream(Stream input, int limit, bool leaveOpen)
: base(input, limit, leaveOpen)
{
}
internal LazyAsn1InputStream(Stream input, int limit, bool leaveOpen, byte[][] tmpBuffers)
: base(input, limit, leaveOpen, tmpBuffers)
{
}
internal override Asn1Sequence CreateDLSequence(DefiniteLengthInputStream defIn)
{
return new LazyDLSequence(defIn.ToArray());
}
internal override Asn1Set CreateDLSet(DefiniteLengthInputStream defIn)
{
return new LazyDLSet(defIn.ToArray());
}
internal override Asn1EncodableVector ReadVector(DefiniteLengthInputStream defIn)
{
int remaining = defIn.Remaining;
if (remaining < 1)
return new Asn1EncodableVector(0);
using (var sub = new LazyAsn1InputStream(defIn, remaining, leaveOpen: true, tmpBuffers))
{
return sub.ReadVector();
}
}
}
}
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