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path: root/crypto/src/asn1/LazyASN1InputStream.cs
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using System;
using System.IO;

namespace Org.BouncyCastle.Asn1
{
    public class LazyAsn1InputStream
        : Asn1InputStream
    {
        public LazyAsn1InputStream(byte[] input)
            : base(input)
        {
        }

        public LazyAsn1InputStream(Stream inputStream)
            : base(inputStream)
        {
        }

        public LazyAsn1InputStream(Stream input, int limit)
            : base(input, limit)
        {
        }

        public LazyAsn1InputStream(Stream input, int limit, bool leaveOpen)
            : base(input, limit, leaveOpen)
        {
        }

        internal LazyAsn1InputStream(Stream input, int limit, bool leaveOpen, byte[][] tmpBuffers)
            : base(input, limit, leaveOpen, tmpBuffers)
        {
        }

        internal override Asn1Sequence CreateDLSequence(DefiniteLengthInputStream defIn)
        {
            return new LazyDLSequence(defIn.ToArray());
        }

        internal override Asn1Set CreateDLSet(DefiniteLengthInputStream defIn)
        {
            return new LazyDLSet(defIn.ToArray());
        }

        internal override Asn1EncodableVector ReadVector(DefiniteLengthInputStream defIn)
        {
            int remaining = defIn.Remaining;
            if (remaining < 1)
                return new Asn1EncodableVector(0);

            using (var sub = new LazyAsn1InputStream(defIn, remaining, leaveOpen: true, tmpBuffers))
            {
                return sub.ReadVector();
            }
        }
    }
}