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using System;
namespace Org.BouncyCastle.Asn1
{
internal class DLSet
: DerSet
{
internal static new readonly DLSet Empty = new DLSet();
internal static new DLSet FromVector(Asn1EncodableVector elementVector)
{
return elementVector.Count < 1 ? Empty : new DLSet(elementVector);
}
/**
* create an empty set
*/
internal DLSet()
: base()
{
}
/**
* create a set containing one object
*/
internal DLSet(Asn1Encodable element)
: base(element)
{
}
internal DLSet(params Asn1Encodable[] elements)
: base(elements, false)
{
}
/**
* create a set containing a vector of objects.
*/
internal DLSet(Asn1EncodableVector elementVector)
: base(elementVector, false)
{
}
internal DLSet(bool isSorted, Asn1Encodable[] elements)
: base(isSorted, elements)
{
}
internal override IAsn1Encoding GetEncoding(int encoding)
{
if (Asn1OutputStream.EncodingDer == encoding)
return base.GetEncoding(encoding);
return new ConstructedDLEncoding(Asn1Tags.Universal, Asn1Tags.Set,
Asn1OutputStream.GetContentsEncodings(encoding, m_elements));
}
internal override IAsn1Encoding GetEncodingImplicit(int encoding, int tagClass, int tagNo)
{
if (Asn1OutputStream.EncodingDer == encoding)
return base.GetEncodingImplicit(encoding, tagClass, tagNo);
return new ConstructedDLEncoding(tagClass, tagNo,
Asn1OutputStream.GetContentsEncodings(encoding, m_elements));
}
}
}
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