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using System;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Asn1
{
public class BerSet
: DerSet
{
public static new readonly BerSet Empty = new BerSet();
public static new BerSet FromVector(Asn1EncodableVector elementVector)
{
return elementVector.Count < 1 ? Empty : new BerSet(elementVector);
}
/**
* create an empty set
*/
public BerSet()
: base()
{
}
/**
* create a set containing one object
*/
public BerSet(Asn1Encodable element)
: base(element)
{
}
public BerSet(params Asn1Encodable[] elements)
: base(elements, false)
{
}
/**
* create a set containing a vector of objects.
*/
public BerSet(Asn1EncodableVector elementVector)
: base(elementVector, false)
{
}
internal BerSet(bool isSorted, Asn1Encodable[] elements)
: base(isSorted, elements)
{
}
internal override int EncodedLength(bool withID)
{
throw Platform.CreateNotImplementedException("BerSet.EncodedLength");
}
internal override void Encode(Asn1OutputStream asn1Out, bool withID)
{
if (!asn1Out.IsBer)
{
base.Encode(asn1Out, withID);
return;
}
asn1Out.WriteEncodingIL(withID, Asn1Tags.Constructed | Asn1Tags.Set, elements);
}
}
}
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