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using System;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Asn1
{
public class BerSet
: DLSet
{
public static new readonly BerSet Empty = new BerSet();
public static new BerSet FromVector(Asn1EncodableVector elementVector)
{
return elementVector.Count < 1 ? Empty : new BerSet(elementVector);
}
/**
* create an empty set
*/
public BerSet()
: base()
{
}
/**
* create a set containing one object
*/
public BerSet(Asn1Encodable element)
: base(element)
{
}
public BerSet(params Asn1Encodable[] elements)
: base(elements)
{
}
/**
* create a set containing a vector of objects.
*/
public BerSet(Asn1EncodableVector elementVector)
: base(elementVector)
{
}
internal BerSet(bool isSorted, Asn1Encodable[] elements)
: base(isSorted, elements)
{
}
internal override IAsn1Encoding GetEncoding(int encoding)
{
if (Asn1OutputStream.EncodingBer != encoding)
return base.GetEncoding(encoding);
return new ConstructedILEncoding(Asn1Tags.Universal, Asn1Tags.Set,
Asn1OutputStream.GetContentsEncodings(encoding, m_elements));
}
internal override IAsn1Encoding GetEncodingImplicit(int encoding, int tagClass, int tagNo)
{
if (Asn1OutputStream.EncodingBer != encoding)
return base.GetEncodingImplicit(encoding, tagClass, tagNo);
return new ConstructedILEncoding(tagClass, tagNo,
Asn1OutputStream.GetContentsEncodings(encoding, m_elements));
}
}
}
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