using System; using System.Diagnostics; using System.IO; namespace Org.BouncyCastle.Utilities.IO { public class TeeOutputStream : BaseOutputStream { private readonly Stream output, tee; public TeeOutputStream(Stream output, Stream tee) { Debug.Assert(output.CanWrite); Debug.Assert(tee.CanWrite); this.output = output; this.tee = tee; } #if PORTABLE protected override void Dispose(bool disposing) { if (disposing) { Platform.Dispose(output); Platform.Dispose(tee); } base.Dispose(disposing); } #else public override void Close() { Platform.Dispose(output); Platform.Dispose(tee); base.Close(); } #endif public override void Write(byte[] buffer, int offset, int count) { output.Write(buffer, offset, count); tee.Write(buffer, offset, count); } public override void WriteByte(byte b) { output.WriteByte(b); tee.WriteByte(b); } } }