using System; using System.Diagnostics; using System.IO; namespace Org.BouncyCastle.Utilities.IO { public class TeeInputStream : BaseInputStream { private readonly Stream input, tee; public TeeInputStream(Stream input, Stream tee) { Debug.Assert(input.CanRead); Debug.Assert(tee.CanWrite); this.input = input; this.tee = tee; } public override void Close() { input.Close(); tee.Close(); } public override int Read(byte[] buf, int off, int len) { int i = input.Read(buf, off, len); if (i > 0) { tee.Write(buf, off, i); } return i; } public override int ReadByte() { int i = input.ReadByte(); if (i >= 0) { tee.WriteByte((byte)i); } return i; } } }