using System;
using System.IO;
namespace Org.BouncyCastle.Utilities.IO
{
public sealed class Streams
{
private const int BufferSize = 512;
private Streams()
{
}
public static void Drain(Stream inStr)
{
byte[] bs = new byte[BufferSize];
while (inStr.Read(bs, 0, bs.Length) > 0)
{
}
}
public static byte[] ReadAll(Stream inStr)
{
MemoryStream buf = new MemoryStream();
PipeAll(inStr, buf);
return buf.ToArray();
}
public static byte[] ReadAllLimited(Stream inStr, int limit)
{
MemoryStream buf = new MemoryStream();
PipeAllLimited(inStr, limit, buf);
return buf.ToArray();
}
public static int ReadFully(Stream inStr, byte[] buf)
{
return ReadFully(inStr, buf, 0, buf.Length);
}
public static int ReadFully(Stream inStr, byte[] buf, int off, int len)
{
int totalRead = 0;
while (totalRead < len)
{
int numRead = inStr.Read(buf, off + totalRead, len - totalRead);
if (numRead < 1)
break;
totalRead += numRead;
}
return totalRead;
}
public static void PipeAll(Stream inStr, Stream outStr)
{
byte[] bs = new byte[BufferSize];
int numRead;
while ((numRead = inStr.Read(bs, 0, bs.Length)) > 0)
{
outStr.Write(bs, 0, numRead);
}
}
///
/// Pipe all bytes from inStr to outStr, throwing StreamFlowException if greater
/// than limit bytes in inStr.
///
///
/// A
///
///
/// A
///
///
/// A
///
/// The number of bytes actually transferred, if not greater than limit
///
public static long PipeAllLimited(Stream inStr, long limit, Stream outStr)
{
byte[] bs = new byte[BufferSize];
long total = 0;
int numRead;
while ((numRead = inStr.Read(bs, 0, bs.Length)) > 0)
{
if ((limit - total) < numRead)
throw new StreamOverflowException("Data Overflow");
total += numRead;
outStr.Write(bs, 0, numRead);
}
return total;
}
///
public static void WriteBufTo(MemoryStream buf, Stream output)
{
buf.WriteTo(output);
}
}
}