using Org.BouncyCastle.Utilities.Zlib; using System; using System.IO; namespace Org.BouncyCastle.Utilities.IO { internal class LimitedInputStream : BaseInputStream { private readonly Stream m_stream; private long m_limit; internal LimitedInputStream(Stream stream, long limit) { this.m_stream = stream; this.m_limit = limit; } internal long CurrentLimit => m_limit; public override int Read(byte[] buffer, int offset, int count) { int numRead = m_stream.Read(buffer, offset, count); if (numRead > 0) { if ((m_limit -= numRead) < 0) throw new StreamOverflowException("Data Overflow"); } return numRead; } #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public override int Read(Span buffer) { int numRead = m_stream.Read(buffer); if (numRead > 0) { if ((m_limit -= numRead) < 0) throw new StreamOverflowException("Data Overflow"); } return numRead; } #endif public override int ReadByte() { int b = m_stream.ReadByte(); if (b >= 0) { if (--m_limit < 0) throw new StreamOverflowException("Data Overflow"); } return b; } } }