using System; using System.Diagnostics; using System.IO; namespace Org.BouncyCastle.Utilities.IO { public abstract class BaseOutputStream : Stream { private bool closed; public sealed override bool CanRead { get { return false; } } public sealed override bool CanSeek { get { return false; } } public sealed override bool CanWrite { get { return !closed; } } #if PORTABLE protected override void Dispose(bool disposing) { if (disposing) { closed = true; } base.Dispose(disposing); } #else public override void Close() { closed = true; base.Close(); } #endif public override void Flush() { } public sealed override long Length { get { throw new NotSupportedException(); } } public sealed override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } public sealed override int Read(byte[] buffer, int offset, int count) { throw new NotSupportedException(); } public sealed override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public sealed override void SetLength(long value) { throw new NotSupportedException(); } public override void Write(byte[] buffer, int offset, int count) { Debug.Assert(buffer != null); Debug.Assert(0 <= offset && offset <= buffer.Length); Debug.Assert(count >= 0); int end = offset + count; Debug.Assert(0 <= end && end <= buffer.Length); for (int i = offset; i < end; ++i) { this.WriteByte(buffer[i]); } } public virtual void Write(params byte[] buffer) { Write(buffer, 0, buffer.Length); } public override void WriteByte(byte b) { Write(new byte[]{ b }, 0, 1); } } }