using System; using System.IO; namespace Org.BouncyCastle.Utilities.IO { public abstract class BaseInputStream : Stream { public sealed override bool CanRead { get { return true; } } public sealed override bool CanSeek { get { return false; } } public sealed override bool CanWrite { get { return false; } } public sealed override void Flush() {} public sealed override long Length { get { throw new NotSupportedException(); } } public sealed override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } public override int Read(byte[] buffer, int offset, int count) { Streams.ValidateBufferArguments(buffer, offset, count); int pos = 0; try { while (pos < count) { int b = ReadByte(); if (b < 0) break; buffer[offset + pos++] = (byte)b; } } catch (IOException) { if (pos == 0) throw; } return pos; } public sealed override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public sealed override void SetLength(long value) { throw new NotSupportedException(); } public sealed override void Write(byte[] buffer, int offset, int count) { throw new NotSupportedException(); } } }