using System; using System.IO; namespace Org.BouncyCastle.Utilities.Encoders { public class HexEncoder : IEncoder { private static readonly byte[] encodingTable = { (byte)'0', (byte)'1', (byte)'2', (byte)'3', (byte)'4', (byte)'5', (byte)'6', (byte)'7', (byte)'8', (byte)'9', (byte)'a', (byte)'b', (byte)'c', (byte)'d', (byte)'e', (byte)'f' }; /* * set up the decoding table. */ internal static readonly byte[] decodingTable = new byte[128]; static HexEncoder() { for (int i = 0; i < encodingTable.Length; i++) { decodingTable[encodingTable[i]] = (byte)i; } decodingTable['A'] = decodingTable['a']; decodingTable['B'] = decodingTable['b']; decodingTable['C'] = decodingTable['c']; decodingTable['D'] = decodingTable['d']; decodingTable['E'] = decodingTable['e']; decodingTable['F'] = decodingTable['f']; } /** * encode the input data producing a Hex output stream. * * @return the number of bytes produced. */ public int Encode( byte[] data, int off, int length, Stream outStream) { for (int i = off; i < (off + length); i++) { int v = data[i]; outStream.WriteByte(encodingTable[v >> 4]); outStream.WriteByte(encodingTable[v & 0xf]); } return length * 2; } private bool ignore( char c) { return (c == '\n' || c =='\r' || c == '\t' || c == ' '); } /** * decode the Hex encoded byte data writing it to the given output stream, * whitespace characters will be ignored. * * @return the number of bytes produced. */ public int Decode( byte[] data, int off, int length, Stream outStream) { byte b1, b2; int outLen = 0; int end = off + length; while (end > off) { if (!ignore((char)data[end - 1])) { break; } end--; } int i = off; while (i < end) { while (i < end && ignore((char)data[i])) { i++; } b1 = decodingTable[data[i++]]; while (i < end && ignore((char)data[i])) { i++; } b2 = decodingTable[data[i++]]; outStream.WriteByte((byte)((b1 << 4) | b2)); outLen++; } return outLen; } /** * decode the Hex encoded string data writing it to the given output stream, * whitespace characters will be ignored. * * @return the number of bytes produced. */ public int DecodeString( string data, Stream outStream) { byte b1, b2; int length = 0; int end = data.Length; while (end > 0) { if (!ignore(data[end - 1])) { break; } end--; } int i = 0; while (i < end) { while (i < end && ignore(data[i])) { i++; } b1 = decodingTable[data[i++]]; while (i < end && ignore(data[i])) { i++; } b2 = decodingTable[data[i++]]; outStream.WriteByte((byte)((b1 << 4) | b2)); length++; } return length; } } }