using System; using System.Collections; namespace Org.BouncyCastle.Utilities.Collections { public class UnmodifiableSetProxy : UnmodifiableSet { private readonly ISet s; public UnmodifiableSetProxy (ISet s) { this.s = s; } public override bool Contains(object o) { return s.Contains(o); } public override void CopyTo(Array array, int index) { s.CopyTo(array, index); } public override int Count { get { return s.Count; } } public override IEnumerator GetEnumerator() { return s.GetEnumerator(); } public override bool IsEmpty { get { return s.IsEmpty; } } public override bool IsFixedSize { get { return s.IsFixedSize; } } public override bool IsSynchronized { get { return s.IsSynchronized; } } public override object SyncRoot { get { return s.SyncRoot; } } } }