using System; using System.Text; namespace Org.BouncyCastle.Utilities { /// General string utilities. public static class Strings { internal static bool IsOneOf(string s, params string[] candidates) { foreach (string candidate in candidates) { if (s == candidate) return true; } return false; } public static string FromByteArray(byte[] bs) { char[] cs = new char[bs.Length]; for (int i = 0; i < cs.Length; ++i) { cs[i] = Convert.ToChar(bs[i]); } return new string(cs); } public static byte[] ToByteArray(char[] cs) { byte[] bs = new byte[cs.Length]; for (int i = 0; i < bs.Length; ++i) { bs[i] = Convert.ToByte(cs[i]); } return bs; } public static byte[] ToByteArray(string s) { byte[] bs = new byte[s.Length]; for (int i = 0; i < bs.Length; ++i) { bs[i] = Convert.ToByte(s[i]); } return bs; } #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static byte[] ToByteArray(ReadOnlySpan cs) { byte[] bs = new byte[cs.Length]; for (int i = 0; i < bs.Length; ++i) { bs[i] = Convert.ToByte(cs[i]); } return bs; } #endif public static string FromAsciiByteArray(byte[] bytes) { return Encoding.ASCII.GetString(bytes); } public static byte[] ToAsciiByteArray(char[] cs) { return Encoding.ASCII.GetBytes(cs); } public static byte[] ToAsciiByteArray(string s) { return Encoding.ASCII.GetBytes(s); } public static string FromUtf8ByteArray(byte[] bytes) { return Encoding.UTF8.GetString(bytes); } public static byte[] ToUtf8ByteArray(char[] cs) { return Encoding.UTF8.GetBytes(cs); } public static byte[] ToUtf8ByteArray(string s) { return Encoding.UTF8.GetBytes(s); } #if NETCOREAPP2_1_OR_GREATER || NETSTANDARD2_1_OR_GREATER public static byte[] ToUtf8ByteArray(ReadOnlySpan cs) { int count = Encoding.UTF8.GetByteCount(cs); byte[] bytes = new byte[count]; Encoding.UTF8.GetBytes(cs, bytes); return bytes; } #endif } }