using System; using System.Text; namespace Org.BouncyCastle.Utilities { /// General string utilities. public abstract class Strings { public static string ToUpperCase(string original) { bool changed = false; char[] chars = original.ToCharArray(); for (int i = 0; i != chars.Length; i++) { char ch = chars[i]; if ('a' <= ch && 'z' >= ch) { changed = true; chars[i] = (char)(ch - 'a' + 'A'); } } if (changed) { return new string(chars); } return original; } internal static bool IsOneOf(string s, params string[] candidates) { foreach (string candidate in candidates) { if (s == candidate) return true; } return false; } public static string FromByteArray( byte[] bs) { char[] cs = new char[bs.Length]; for (int i = 0; i < cs.Length; ++i) { cs[i] = Convert.ToChar(bs[i]); } return new string(cs); } public static byte[] ToByteArray( char[] cs) { byte[] bs = new byte[cs.Length]; for (int i = 0; i < bs.Length; ++i) { bs[i] = Convert.ToByte(cs[i]); } return bs; } public static byte[] ToByteArray( string s) { byte[] bs = new byte[s.Length]; for (int i = 0; i < bs.Length; ++i) { bs[i] = Convert.ToByte(s[i]); } return bs; } public static string FromAsciiByteArray( byte[] bytes) { #if PORTABLE // TODO Check for non-ASCII bytes in input? return Encoding.UTF8.GetString(bytes, 0, bytes.Length); #else return Encoding.ASCII.GetString(bytes, 0, bytes.Length); #endif } public static byte[] ToAsciiByteArray( char[] cs) { #if PORTABLE // TODO Check for non-ASCII characters in input? return Encoding.UTF8.GetBytes(cs); #else return Encoding.ASCII.GetBytes(cs); #endif } public static byte[] ToAsciiByteArray( string s) { #if PORTABLE // TODO Check for non-ASCII characters in input? return Encoding.UTF8.GetBytes(s); #else return Encoding.ASCII.GetBytes(s); #endif } public static string FromUtf8ByteArray( byte[] bytes) { return Encoding.UTF8.GetString(bytes, 0, bytes.Length); } public static byte[] ToUtf8ByteArray( char[] cs) { return Encoding.UTF8.GetBytes(cs); } public static byte[] ToUtf8ByteArray( string s) { return Encoding.UTF8.GetBytes(s); } } }