using System; using Org.BouncyCastle.Math.Raw; namespace Org.BouncyCastle.Utilities { public abstract class Integers { public const int NumBits = 32; public const int NumBytes = 4; private static readonly byte[] DeBruijnTZ = { 0x1F, 0x00, 0x1B, 0x01, 0x1C, 0x0D, 0x17, 0x02, 0x1D, 0x15, 0x13, 0x0E, 0x18, 0x10, 0x03, 0x07, 0x1E, 0x1A, 0x0C, 0x16, 0x14, 0x12, 0x0F, 0x06, 0x19, 0x0B, 0x11, 0x05, 0x0A, 0x04, 0x09, 0x08 }; public static int HighestOneBit(int i) { return (int)HighestOneBit((uint)i); } [CLSCompliantAttribute(false)] public static uint HighestOneBit(uint i) { i |= i >> 1; i |= i >> 2; i |= i >> 4; i |= i >> 8; i |= i >> 16; return i - (i >> 1); } public static int LowestOneBit(int i) { return i & -i; } [CLSCompliantAttribute(false)] public static uint LowestOneBit(uint i) { return (uint)LowestOneBit((int)i); } public static int NumberOfLeadingZeros(int i) { if (i <= 0) return (~i >> (31 - 5)) & (1 << 5); uint u = (uint)i; int n = 1; if (0 == (u >> 16)) { n += 16; u <<= 16; } if (0 == (u >> 24)) { n += 8; u <<= 8; } if (0 == (u >> 28)) { n += 4; u <<= 4; } if (0 == (u >> 30)) { n += 2; u <<= 2; } n -= (int)(u >> 31); return n; } public static int NumberOfTrailingZeros(int i) { int n = DeBruijnTZ[(uint)((i & -i) * 0x0EF96A62) >> 27]; int m = (((i & 0xFFFF) | (int)((uint)i >> 16)) - 1) >> 31; return n - m; } public static int Reverse(int i) { return (int)Reverse((uint)i); } [CLSCompliantAttribute(false)] public static uint Reverse(uint i) { i = Bits.BitPermuteStepSimple(i, 0x55555555U, 1); i = Bits.BitPermuteStepSimple(i, 0x33333333U, 2); i = Bits.BitPermuteStepSimple(i, 0x0F0F0F0FU, 4); return ReverseBytes(i); } public static int ReverseBytes(int i) { return (int)ReverseBytes((uint)i); } [CLSCompliantAttribute(false)] public static uint ReverseBytes(uint i) { return RotateLeft(i & 0xFF00FF00U, 8) | RotateLeft(i & 0x00FF00FFU, 24); } public static int RotateLeft(int i, int distance) { return (i << distance) ^ (int)((uint)i >> -distance); } [CLSCompliantAttribute(false)] public static uint RotateLeft(uint i, int distance) { return (i << distance) ^ (i >> -distance); } public static int RotateRight(int i, int distance) { return (int)((uint)i >> distance) ^ (i << -distance); } [CLSCompliantAttribute(false)] public static uint RotateRight(uint i, int distance) { return (i >> distance) ^ (i << -distance); } } }