using System; using Org.BouncyCastle.Math; using Org.BouncyCastle.Security; namespace Org.BouncyCastle.Utilities { /** * BigInteger utilities. */ public abstract class BigIntegers { private const int MaxIterations = 1000; /** * Return the passed in value as an unsigned byte array. * * @param value value to be converted. * @return a byte array without a leading zero byte if present in the signed encoding. */ public static byte[] AsUnsignedByteArray( BigInteger n) { return n.ToByteArrayUnsigned(); } /** * Return the passed in value as an unsigned byte array of specified length, zero-extended as necessary. * * @param length desired length of result array. * @param n value to be converted. * @return a byte array of specified length, with leading zeroes as necessary given the size of n. */ public static byte[] AsUnsignedByteArray(int length, BigInteger n) { byte[] bytes = n.ToByteArrayUnsigned(); if (bytes.Length > length) throw new ArgumentException("standard length exceeded", "n"); if (bytes.Length == length) return bytes; byte[] tmp = new byte[length]; Array.Copy(bytes, 0, tmp, tmp.Length - bytes.Length, bytes.Length); return tmp; } /// /// Creates a Random BigInteger from the secure random of a given bit length. /// /// /// /// public static BigInteger CreateRandomBigInteger(int bitLength, SecureRandom secureRandom) { return new BigInteger(bitLength, secureRandom); } /** * Return a random BigInteger not less than 'min' and not greater than 'max' * * @param min the least value that may be generated * @param max the greatest value that may be generated * @param random the source of randomness * @return a random BigInteger value in the range [min,max] */ public static BigInteger CreateRandomInRange( BigInteger min, BigInteger max, // TODO Should have been just Random class SecureRandom random) { int cmp = min.CompareTo(max); if (cmp >= 0) { if (cmp > 0) throw new ArgumentException("'min' may not be greater than 'max'"); return min; } if (min.BitLength > max.BitLength / 2) { return CreateRandomInRange(BigInteger.Zero, max.Subtract(min), random).Add(min); } for (int i = 0; i < MaxIterations; ++i) { BigInteger x = new BigInteger(max.BitLength, random); if (x.CompareTo(min) >= 0 && x.CompareTo(max) <= 0) { return x; } } // fall back to a faster (restricted) method return new BigInteger(max.Subtract(min).BitLength - 1, random).Add(min); } public static int GetUnsignedByteLength(BigInteger n) { return (n.BitLength + 7) / 8; } } }