using System.IO;
using Org.BouncyCastle.Utilities.IO.Compression;
namespace Org.BouncyCastle.Bcpg.OpenPgp
{
/// Compressed data objects
public class PgpCompressedData
: PgpObject
{
private readonly CompressedDataPacket data;
public PgpCompressedData(BcpgInputStream bcpgInput)
{
Packet packet = bcpgInput.ReadPacket();
if (!(packet is CompressedDataPacket compressedDataPacket))
throw new IOException("unexpected packet in stream: " + packet);
this.data = compressedDataPacket;
}
/// The algorithm used for compression
public CompressionAlgorithmTag Algorithm
{
get { return data.Algorithm; }
}
/// Get the raw input stream contained in the object.
public Stream GetInputStream()
{
return data.GetInputStream();
}
/// Return an uncompressed input stream which allows reading of the compressed data.
public Stream GetDataStream()
{
switch (Algorithm)
{
case CompressionAlgorithmTag.Uncompressed:
return GetInputStream();
case CompressionAlgorithmTag.Zip:
return Zip.DecompressInput(GetInputStream());
case CompressionAlgorithmTag.ZLib:
return ZLib.DecompressInput(GetInputStream());
case CompressionAlgorithmTag.BZip2:
return Bzip2.DecompressInput(GetInputStream());
default:
throw new PgpException("can't recognise compression algorithm: " + Algorithm);
}
}
}
}