using System.IO; using Org.BouncyCastle.Utilities.IO.Compression; namespace Org.BouncyCastle.Bcpg.OpenPgp { /// Compressed data objects public class PgpCompressedData : PgpObject { private readonly CompressedDataPacket data; public PgpCompressedData( BcpgInputStream bcpgInput) { Packet packet = bcpgInput.ReadPacket(); if (!(packet is CompressedDataPacket)) throw new IOException("unexpected packet in stream: " + packet); this.data = (CompressedDataPacket)packet; } /// The algorithm used for compression public CompressionAlgorithmTag Algorithm { get { return data.Algorithm; } } /// Get the raw input stream contained in the object. public Stream GetInputStream() { return data.GetInputStream(); } /// Return an uncompressed input stream which allows reading of the compressed data. public Stream GetDataStream() { switch (Algorithm) { case CompressionAlgorithmTag.Uncompressed: return GetInputStream(); case CompressionAlgorithmTag.Zip: return Zip.DecompressInput(GetInputStream()); case CompressionAlgorithmTag.ZLib: return ZLib.DecompressInput(GetInputStream()); case CompressionAlgorithmTag.BZip2: return Bzip2.DecompressInput(GetInputStream()); default: throw new PgpException("can't recognise compression algorithm: " + Algorithm); } } } }