using System; namespace Org.BouncyCastle.Math.Raw { internal abstract class Interleave { private const ulong M32 = 0x55555555UL; private const ulong M64 = 0x5555555555555555UL; private const ulong M64R = 0xAAAAAAAAAAAAAAAAUL; /* * This expands 8 bit indices into 16 bit contents (high bit 14), by inserting 0s between bits. * In a binary field, this operation is the same as squaring an 8 bit number. */ //private static readonly ushort[] INTERLEAVE2_TABLE = new ushort[] //{ // 0x0000, 0x0001, 0x0004, 0x0005, 0x0010, 0x0011, 0x0014, 0x0015, // 0x0040, 0x0041, 0x0044, 0x0045, 0x0050, 0x0051, 0x0054, 0x0055, // 0x0100, 0x0101, 0x0104, 0x0105, 0x0110, 0x0111, 0x0114, 0x0115, // 0x0140, 0x0141, 0x0144, 0x0145, 0x0150, 0x0151, 0x0154, 0x0155, // 0x0400, 0x0401, 0x0404, 0x0405, 0x0410, 0x0411, 0x0414, 0x0415, // 0x0440, 0x0441, 0x0444, 0x0445, 0x0450, 0x0451, 0x0454, 0x0455, // 0x0500, 0x0501, 0x0504, 0x0505, 0x0510, 0x0511, 0x0514, 0x0515, // 0x0540, 0x0541, 0x0544, 0x0545, 0x0550, 0x0551, 0x0554, 0x0555, // 0x1000, 0x1001, 0x1004, 0x1005, 0x1010, 0x1011, 0x1014, 0x1015, // 0x1040, 0x1041, 0x1044, 0x1045, 0x1050, 0x1051, 0x1054, 0x1055, // 0x1100, 0x1101, 0x1104, 0x1105, 0x1110, 0x1111, 0x1114, 0x1115, // 0x1140, 0x1141, 0x1144, 0x1145, 0x1150, 0x1151, 0x1154, 0x1155, // 0x1400, 0x1401, 0x1404, 0x1405, 0x1410, 0x1411, 0x1414, 0x1415, // 0x1440, 0x1441, 0x1444, 0x1445, 0x1450, 0x1451, 0x1454, 0x1455, // 0x1500, 0x1501, 0x1504, 0x1505, 0x1510, 0x1511, 0x1514, 0x1515, // 0x1540, 0x1541, 0x1544, 0x1545, 0x1550, 0x1551, 0x1554, 0x1555, // 0x4000, 0x4001, 0x4004, 0x4005, 0x4010, 0x4011, 0x4014, 0x4015, // 0x4040, 0x4041, 0x4044, 0x4045, 0x4050, 0x4051, 0x4054, 0x4055, // 0x4100, 0x4101, 0x4104, 0x4105, 0x4110, 0x4111, 0x4114, 0x4115, // 0x4140, 0x4141, 0x4144, 0x4145, 0x4150, 0x4151, 0x4154, 0x4155, // 0x4400, 0x4401, 0x4404, 0x4405, 0x4410, 0x4411, 0x4414, 0x4415, // 0x4440, 0x4441, 0x4444, 0x4445, 0x4450, 0x4451, 0x4454, 0x4455, // 0x4500, 0x4501, 0x4504, 0x4505, 0x4510, 0x4511, 0x4514, 0x4515, // 0x4540, 0x4541, 0x4544, 0x4545, 0x4550, 0x4551, 0x4554, 0x4555, // 0x5000, 0x5001, 0x5004, 0x5005, 0x5010, 0x5011, 0x5014, 0x5015, // 0x5040, 0x5041, 0x5044, 0x5045, 0x5050, 0x5051, 0x5054, 0x5055, // 0x5100, 0x5101, 0x5104, 0x5105, 0x5110, 0x5111, 0x5114, 0x5115, // 0x5140, 0x5141, 0x5144, 0x5145, 0x5150, 0x5151, 0x5154, 0x5155, // 0x5400, 0x5401, 0x5404, 0x5405, 0x5410, 0x5411, 0x5414, 0x5415, // 0x5440, 0x5441, 0x5444, 0x5445, 0x5450, 0x5451, 0x5454, 0x5455, // 0x5500, 0x5501, 0x5504, 0x5505, 0x5510, 0x5511, 0x5514, 0x5515, // 0x5540, 0x5541, 0x5544, 0x5545, 0x5550, 0x5551, 0x5554, 0x5555 //}; internal static uint Expand8to16(uint x) { x &= 0xFFU; x = (x | (x << 4)) & 0x0F0FU; x = (x | (x << 2)) & 0x3333U; x = (x | (x << 1)) & 0x5555U; return x; } internal static uint Expand16to32(uint x) { x &= 0xFFFFU; x = (x | (x << 8)) & 0x00FF00FFU; x = (x | (x << 4)) & 0x0F0F0F0FU; x = (x | (x << 2)) & 0x33333333U; x = (x | (x << 1)) & 0x55555555U; return x; } internal static ulong Expand32to64(uint x) { // "shuffle" low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x0000FF00U, 8); x = Bits.BitPermuteStep(x, 0x00F000F0U, 4); x = Bits.BitPermuteStep(x, 0x0C0C0C0CU, 2); x = Bits.BitPermuteStep(x, 0x22222222U, 1); return ((x >> 1) & M32) << 32 | (x & M32); } internal static void Expand64To128(ulong x, ulong[] z, int zOff) { // "shuffle" low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x00000000FFFF0000UL, 16); x = Bits.BitPermuteStep(x, 0x0000FF000000FF00UL, 8); x = Bits.BitPermuteStep(x, 0x00F000F000F000F0UL, 4); x = Bits.BitPermuteStep(x, 0x0C0C0C0C0C0C0C0CUL, 2); x = Bits.BitPermuteStep(x, 0x2222222222222222UL, 1); z[zOff ] = (x ) & M64; z[zOff + 1] = (x >> 1) & M64; } internal static void Expand64To128(ulong[] xs, int xsOff, int xsLen, ulong[] zs, int zsOff) { for (int i = 0; i < xsLen; ++i) { Expand64To128(xs[xsOff + i], zs, zsOff); zsOff += 2; } } internal static void Expand64To128Rev(ulong x, ulong[] z, int zOff) { // "shuffle" low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x00000000FFFF0000UL, 16); x = Bits.BitPermuteStep(x, 0x0000FF000000FF00UL, 8); x = Bits.BitPermuteStep(x, 0x00F000F000F000F0UL, 4); x = Bits.BitPermuteStep(x, 0x0C0C0C0C0C0C0C0CUL, 2); x = Bits.BitPermuteStep(x, 0x2222222222222222UL, 1); z[zOff] = (x ) & M64R; z[zOff + 1] = (x << 1) & M64R; } internal static uint Shuffle(uint x) { // "shuffle" low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x0000FF00U, 8); x = Bits.BitPermuteStep(x, 0x00F000F0U, 4); x = Bits.BitPermuteStep(x, 0x0C0C0C0CU, 2); x = Bits.BitPermuteStep(x, 0x22222222U, 1); return x; } internal static ulong Shuffle(ulong x) { // "shuffle" low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x00000000FFFF0000UL, 16); x = Bits.BitPermuteStep(x, 0x0000FF000000FF00UL, 8); x = Bits.BitPermuteStep(x, 0x00F000F000F000F0UL, 4); x = Bits.BitPermuteStep(x, 0x0C0C0C0C0C0C0C0CUL, 2); x = Bits.BitPermuteStep(x, 0x2222222222222222UL, 1); return x; } internal static uint Shuffle2(uint x) { // "shuffle" (twice) low half to even bits and high half to odd bits x = Bits.BitPermuteStep(x, 0x00AA00AAU, 7); x = Bits.BitPermuteStep(x, 0x0000CCCCU, 14); x = Bits.BitPermuteStep(x, 0x00F000F0U, 4); x = Bits.BitPermuteStep(x, 0x0000FF00U, 8); return x; } internal static uint Unshuffle(uint x) { // "unshuffle" even bits to low half and odd bits to high half x = Bits.BitPermuteStep(x, 0x22222222U, 1); x = Bits.BitPermuteStep(x, 0x0C0C0C0CU, 2); x = Bits.BitPermuteStep(x, 0x00F000F0U, 4); x = Bits.BitPermuteStep(x, 0x0000FF00U, 8); return x; } internal static ulong Unshuffle(ulong x) { // "unshuffle" even bits to low half and odd bits to high half x = Bits.BitPermuteStep(x, 0x2222222222222222UL, 1); x = Bits.BitPermuteStep(x, 0x0C0C0C0C0C0C0C0CUL, 2); x = Bits.BitPermuteStep(x, 0x00F000F000F000F0UL, 4); x = Bits.BitPermuteStep(x, 0x0000FF000000FF00UL, 8); x = Bits.BitPermuteStep(x, 0x00000000FFFF0000UL, 16); return x; } internal static uint Unshuffle2(uint x) { // "unshuffle" (twice) even bits to low half and odd bits to high half x = Bits.BitPermuteStep(x, 0x0000FF00U, 8); x = Bits.BitPermuteStep(x, 0x00F000F0U, 4); x = Bits.BitPermuteStep(x, 0x0000CCCCU, 14); x = Bits.BitPermuteStep(x, 0x00AA00AAU, 7); return x; } } }