using System; using System.Diagnostics; using Org.BouncyCastle.Math.Raw; namespace Org.BouncyCastle.Math.EC.Custom.Sec { internal class SecP128R1Field { // 2^128 - 2^97 - 1 internal static readonly uint[] P = new uint[] { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFD }; internal static readonly uint[] PExt = new uint[] { 0x00000001, 0x00000000, 0x00000000, 0x00000004, 0xFFFFFFFE, 0xFFFFFFFF, 0x00000003, 0xFFFFFFFC }; private static readonly uint[] PExtInv = new uint[]{ 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFB, 0x00000001, 0x00000000, 0xFFFFFFFC, 0x00000003 }; private const uint P3 = 0xFFFFFFFD; private const uint PExt7 = 0xFFFFFFFC; public static void Add(uint[] x, uint[] y, uint[] z) { uint c = Nat128.Add(x, y, z); if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P))) { AddPInvTo(z); } } public static void AddExt(uint[] xx, uint[] yy, uint[] zz) { uint c = Nat256.Add(xx, yy, zz); if (c != 0 || (zz[7] >= PExt7 && Nat256.Gte(zz, PExt))) { Nat.AddTo(PExtInv.Length, PExtInv, zz); } } public static void AddOne(uint[] x, uint[] z) { uint c = Nat.Inc(4, x, z); if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P))) { AddPInvTo(z); } } public static uint[] FromBigInteger(BigInteger x) { uint[] z = Nat128.FromBigInteger(x); if (z[3] >= P3 && Nat128.Gte(z, P)) { Nat128.SubFrom(P, z); } return z; } public static void Half(uint[] x, uint[] z) { if ((x[0] & 1) == 0) { Nat.ShiftDownBit(4, x, 0, z); } else { uint c = Nat128.Add(x, P, z); Nat.ShiftDownBit(4, z, c); } } public static void Multiply(uint[] x, uint[] y, uint[] z) { uint[] tt = Nat128.CreateExt(); Nat128.Mul(x, y, tt); Reduce(tt, z); } public static void MultiplyAddToExt(uint[] x, uint[] y, uint[] zz) { uint c = Nat128.MulAddTo(x, y, zz); if (c != 0 || (zz[7] >= PExt7 && Nat256.Gte(zz, PExt))) { Nat.AddTo(PExtInv.Length, PExtInv, zz); } } public static void Negate(uint[] x, uint[] z) { if (Nat128.IsZero(x)) { Nat128.Zero(z); } else { Nat128.Sub(P, x, z); } } public static void Reduce(uint[] xx, uint[] z) { ulong x0 = xx[0], x1 = xx[1], x2 = xx[2], x3 = xx[3]; ulong x4 = xx[4], x5 = xx[5], x6 = xx[6], x7 = xx[7]; x3 += x7; x6 += (x7 << 1); x2 += x6; x5 += (x6 << 1); x1 += x5; x4 += (x5 << 1); x0 += x4; x3 += (x4 << 1); z[0] = (uint)x0; x1 += (x0 >> 32); z[1] = (uint)x1; x2 += (x1 >> 32); z[2] = (uint)x2; x3 += (x2 >> 32); z[3] = (uint)x3; Reduce32((uint)(x3 >> 32), z); } public static void Reduce32(uint x, uint[] z) { while (x != 0) { ulong c, x4 = x; c = (ulong)z[0] + x4; z[0] = (uint)c; c >>= 32; if (c != 0) { c += (ulong)z[1]; z[1] = (uint)c; c >>= 32; c += (ulong)z[2]; z[2] = (uint)c; c >>= 32; } c += (ulong)z[3] + (x4 << 1); z[3] = (uint)c; c >>= 32; Debug.Assert(c >= 0 && c <= 2); x = (uint)c; } if (z[3] >= P3 && Nat128.Gte(z, P)) { AddPInvTo(z); } } public static void Square(uint[] x, uint[] z) { uint[] tt = Nat128.CreateExt(); Nat128.Square(x, tt); Reduce(tt, z); } public static void SquareN(uint[] x, int n, uint[] z) { Debug.Assert(n > 0); uint[] tt = Nat128.CreateExt(); Nat128.Square(x, tt); Reduce(tt, z); while (--n > 0) { Nat128.Square(z, tt); Reduce(tt, z); } } public static void Subtract(uint[] x, uint[] y, uint[] z) { int c = Nat128.Sub(x, y, z); if (c != 0) { SubPInvFrom(z); } } public static void SubtractExt(uint[] xx, uint[] yy, uint[] zz) { int c = Nat.Sub(10, xx, yy, zz); if (c != 0) { Nat.SubFrom(PExtInv.Length, PExtInv, zz); } } public static void Twice(uint[] x, uint[] z) { uint c = Nat.ShiftUpBit(4, x, 0, z); if (c != 0 || (z[3] >= P3 && Nat128.Gte(z, P))) { AddPInvTo(z); } } private static void AddPInvTo(uint[] z) { long c = (long)z[0] + 1; z[0] = (uint)c; c >>= 32; if (c != 0) { c += (long)z[1]; z[1] = (uint)c; c >>= 32; c += (long)z[2]; z[2] = (uint)c; c >>= 32; } c += (long)z[3] + 2; z[3] = (uint)c; } private static void SubPInvFrom(uint[] z) { long c = (long)z[0] - 1; z[0] = (uint)c; c >>= 32; if (c != 0) { c += (long)z[1]; z[1] = (uint)c; c >>= 32; c += (long)z[2]; z[2] = (uint)c; c >>= 32; } c += (long)z[3] - 2; z[3] = (uint)c; } } }